broken_seals/game/ui/theme
2020-08-03 19:13:17 +02:00
..
actionbar_dynamicfont.tres
bag_icon.tres
button_bg_atlas.tres
button_bg_stylebox_disabled.tres
button_bg_stylebox_focus.tres
button_bg_stylebox_hover.tres
button_bg_stylebox_pressed.tres
button_bg_stylebox.tres
character_icon.tres
checkbox_checked_texture.tres
checkbox_texture.tres
cooldown_progress.png
cooldown_progress.png.import
crafting_icon.tres
dropdown_icon.tres
GameUI.png
GameUI.png.import
h_scroll_bar_texture.tres
indicator.png
indicator.png.import
lineedit_normal_style.tres
locked_icon.tres
menu_icon.tres
panel_bg_atlas.tres
panel_bg.tres
radio_checked_texture.tres
radio_texture.tres
scrollbar_bg_atlas.tres
scrollbar_bg_focus.tres
scrollbar_bg.tres
scrollbar_grabber_atlas.tres
scrollbar_grabber_blue_xp.tres
scrollbar_grabber_blue.tres
scrollbar_grabber_highlight.tres
scrollbar_grabber_pressed.tres
scrollbar_grabber_red.tres
scrollbar_grabber.tres
separator_stylebox.tres
separator_texture.tres
spellbook_icon.tres
tab_button_bg_stylebox_focus.tres
tab_button_bg_stylebox_hover.tres
tab_button_bg_stylebox.tres
talent_icon.tres
ui_dynamicfont_small.tres
ui_dynamicfont.tres
ui_theme.tres Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property. 2020-08-03 19:13:17 +02:00
unlocked_icon.tres
window_bg_atlas.tres
window_bg_bg.tres