broken_seals/game/data
2020-02-13 14:00:19 +01:00
..
aura_groups
auras
basic_models
biomes
character_models Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
character_specs Started work on a new class, the elementalist. 2019-12-05 01:00:45 +01:00
character_textures Work on the style. 2019-12-07 15:54:46 +01:00
crafting
cursors
dungeon_rooms
dungeons
effect_data
entities
entity_classes Removed spell ranks, I don't have enough time, and resources to create 20 different spell ranks. Spell will just scale from now on. 2020-01-06 11:50:16 +01:00
entity_resources
entity_skills
environments
fonts
icons
item_templates ESS update. 2020-02-01 11:20:05 +01:00
item_visuals Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
materials Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers. 2020-02-13 14:00:19 +01:00
model_blocks
models Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
planets Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update. 2019-12-28 17:55:10 +01:00
player_character_data Removed Berserker for now. It didn't have any spells implemented anyway. 2019-12-04 00:27:42 +01:00
prop_models
props
shaders Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
ship_parts
ships
species Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
spell_effects
spells Added an easy build option for the setup script. Also changed the contrast a bit. 2020-01-06 16:59:54 +01:00
voxel_libraries Small tweaks. 2020-01-17 23:57:00 +01:00
voxel_surfaces Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
voxel_textures Work on the procedurally generated textures. 2020-02-09 18:48:28 +01:00
world_spells Update ESS. 2019-12-10 13:14:15 +01:00
xp