broken_seals/game
2022-09-12 11:40:13 +02:00
..
addons Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters. 2022-08-29 17:56:26 +02:00
autoload Updated the engine. I removed rpc config keyword support from scripting languages in order to make rpc calls simpler. By extension I also removed keywords like remote, puppet, puppersync etc from gdscript. Also did some cleanups. 2022-08-19 01:27:18 +02:00
core Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
cursors Created and added a pointing hand cursor. 2022-07-30 20:45:08 +02:00
entity_classes Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
fonts
icons Moved the texture tools under a new tools directory. 2022-02-12 20:18:02 +01:00
materials Started work on a character editor scene. 2022-03-27 12:37:59 +02:00
models Added files for a pather model. A copy of the boar at the moment. 2022-09-12 11:40:13 +02:00
modules Keep the modules folder around in git. 2022-02-12 20:23:44 +01:00
particles/magic Increase the size of the floating particles a bit. 2022-02-13 18:22:29 +01:00
player Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters. 2022-08-29 17:56:26 +02:00
props/teleporters/dungeon Added a new floating magic particle effect to the dungeon teleporters. 2022-02-13 18:16:45 +01:00
scenes Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters. 2022-08-29 17:56:26 +02:00
scripts Updated the engine. I backported most improvements to core math classes from Godot 4. 2022-08-16 10:29:13 +02:00
shaders Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
spell_effects/enchanter Moved the spell effects folder. 2022-02-12 19:10:23 +01:00
tests Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters. 2022-08-29 17:56:26 +02:00
textures Updated all MMMaterials to use the c++ nodes instead of the gdscript ones. 2022-06-20 19:59:59 +02:00
tools Created a uv debugger tool. 2022-02-16 20:51:35 +01:00
ui Updated the engine. I added a _theme_ infix to Control's theme helper methods. 2022-08-17 20:58:19 +02:00
worlds/test_world Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters. 2022-08-29 17:56:26 +02:00
.gitignore
audio_bus_layout.tres Rename the default bus layout. 2022-02-12 20:31:57 +01:00
icon.png Added a new icon. 2022-03-25 09:17:29 +01:00
icon.png.flags
icon.png.import
project.pandemonium Updated the engine. The web server got proper multipart form parsing, the WebNodeEditor got plugin support, added globals to Engine class, and made a few editor singletons accessible through them, and other random improvements. 2022-08-24 15:57:48 +02:00
world_generator_settings.tres Added an another layer to the world generator addon. Now subzones contain subzone props. Reworked the old subzones into these. 2022-08-05 00:27:03 +02:00