broken_seals/game
2020-01-25 22:12:45 +01:00
..
addons Update everything. 2019-12-22 22:14:58 +01:00
autoload Update for the latest ESS. 2020-01-02 23:02:45 +01:00
data Update HEADS. 2020-01-20 17:32:19 +01:00
debug Data Part 3. 2019-11-20 13:59:32 +01:00
dev Removed the old voxel textures. Also cleaned up voxel libraries. 2019-12-23 22:53:51 +01:00
dungeon_generator Data Part 3. 2019-11-20 13:59:32 +01:00
menu Changed the license to MIT. 2019-12-22 19:20:38 +01:00
networking Changed the license to MIT. 2019-12-22 19:20:38 +01:00
player Update HEADS, and small chaneg to player's script. 2020-01-25 22:12:45 +01:00
prop_tool More files. 2019-11-20 14:05:35 +01:00
scenes Tweaks. 2020-01-15 16:20:43 +01:00
scripts Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
test_weapons Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
ui Update everything. 2020-01-02 00:19:33 +01:00
voxelman Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error. 2020-01-24 16:30:52 +01:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
ess_data.json Added ess_data.json. HEADS will be updated later. 2019-12-21 02:50:44 +01:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00