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288eaabe18
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Updated ESS to get the Entity controller property rework.
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2021-08-30 20:18:29 +02:00 |
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e6d21cbb8a
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Remove the nameplate if the entity gets controlled by the player and it wasn't before.
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2021-08-30 17:45:40 +02:00 |
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67b3ce48f5
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Work on fixing networking.
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2021-08-30 00:35:27 +02:00 |
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7e420f538d
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Updated ESS to get a small property hint fix for EntityCreateInfo.
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2021-08-30 00:35:10 +02:00 |
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c0280ce6f3
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Don't spawn mobs at all during world generation on a client.
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2021-08-29 23:38:15 +02:00 |
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f8803b99ab
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Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner.
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2021-08-29 23:32:54 +02:00 |
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3dd4f4592a
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Fix setting up network_owner in the spawner.
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2021-08-29 21:39:51 +02:00 |
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51f0f08d08
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Updated the entity spell system module to get an improvement to ORPC, and the entity controller setter. The props module and mesh data instance also got updated, they only had a compile fix for 3.3.
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2021-08-29 21:39:06 +02:00 |
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fcf4e520e9
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Now the generated terrain and dungeons are actually seeded.
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2021-08-29 19:38:58 +02:00 |
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715e4f209f
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Don't spawn trees in the 0,0 chunk.
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2021-08-29 11:43:27 +02:00 |
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6977551dba
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Fix the javascript build commands in podman_build_all.sh.
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2021-08-28 12:57:57 +02:00 |
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026652931b
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Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows.
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2021-08-28 12:06:10 +02:00 |
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01cf5ae03b
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Updated the props module. I fixed mesh builds in PropInstanceMerger when threading is disabled, and the build time is long enough so that it needs multiple frames.
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2021-08-28 11:31:15 +02:00 |
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3b3650c851
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Bump version.
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2021-08-28 10:36:58 +02:00 |
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0c85195cd1
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Updated the engine.
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2021-08-28 00:57:16 +02:00 |
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6b36577aa3
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Spawn mobs into the dungeons.
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2021-08-28 00:55:59 +02:00 |
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12e7618cd3
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Now the dungeons will delete themselves when their teleporter goes out of range in the world. (The world is disabled while in a dungeon, so they won't despawn while the player is inside.)
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2021-08-28 00:29:24 +02:00 |
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d4cb1684ca
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Updated Terraman to get the new chunk_added and chunk_removed signals.
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2021-08-28 00:28:05 +02:00 |
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c6ae7518c0
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Deactivate / activate the world on teleporting to a dungeon.
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2021-08-28 00:09:05 +02:00 |
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5dc0ed2daf
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Updated terraman. So now the world can be deactivated.
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2021-08-28 00:08:41 +02:00 |
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9a8d658643
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Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now.
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2021-08-27 23:07:58 +02:00 |
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4b5f6253db
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The dungeon will now spawn plugs.
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2021-08-27 19:30:27 +02:00 |
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d6ba00be37
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Updated the engine.
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2021-08-27 19:29:45 +02:00 |
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d96dbd078f
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Updated the props module to get the fix for PropInstanceMerger when the prop only has TiledWalls.
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2021-08-27 19:28:55 +02:00 |
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99bab47f9f
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Implemented room overlap checks for the building. It's only 2d for now.
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2021-08-27 01:05:03 +02:00 |
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78c08c4f28
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Re-generate room points for all the test rooms, and also re-export them to props.
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2021-08-26 20:54:10 +02:00 |
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a74fdac778
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Updated the props module so copy_from will also copy over the is_room and room_points properties.
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2021-08-26 20:53:16 +02:00 |
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bb6109e1f7
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Updated the engine.
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2021-08-26 12:11:02 +02:00 |
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7ee9a14b01
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Small changes to the test dungeon.
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2021-08-26 00:18:39 +02:00 |
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4f02de36d9
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Material cache support for the character.
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2021-08-26 00:15:30 +02:00 |
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44a2507f4c
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Updated the ess module to get material cache support. Also updated the props module to get a small improvement to material cache initialization.
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2021-08-26 00:14:45 +02:00 |
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5dafcde663
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Updated the props module. I added collision layer and mask properties to PropInstance and TiledWall.
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2021-08-25 22:55:52 +02:00 |
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c9202cf325
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Updated the props module to get the collision shape fix for PropinstanceMerger.
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2021-08-25 20:39:03 +02:00 |
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022ba329b2
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Update the props module to get a crash fix.
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2021-08-25 17:25:37 +02:00 |
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98d212dfb8
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Updated the engine aswell.
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2021-08-25 01:26:47 +02:00 |
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d4442db6fd
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updated the props module. I fixed a race condition when spawning lots of PropInstanceMergers for the first time.
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2021-08-25 01:21:38 +02:00 |
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1d5fff0f06
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Figured out room transforms.
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2021-08-25 01:03:27 +02:00 |
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2b2d175a66
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Initial Building implementation. The room transforms are still broken, will figure them out later.
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2021-08-24 21:10:32 +02:00 |
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3af4845a7a
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Updated the engine.
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2021-08-22 00:28:14 +02:00 |
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1b492b863f
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Added more test rooms and started working on the dungeon class.
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2021-08-20 23:53:09 +02:00 |
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7b79378c11
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Updated the props module to get collision support for prop based TiledWalls.
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2021-08-18 21:20:08 +02:00 |
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861676531b
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Exported the test rooms into props.
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2021-08-18 19:02:32 +02:00 |
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efd0a54d8c
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Updated the props module again to get TiledWall prop serialization support, and PropInstance and propInstanceMerger support. Now PropInstanceMerger will also properly merge the texture in a different thread.
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2021-08-18 19:02:25 +02:00 |
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65fba11bcd
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Remade the test rooms with TiledWalls. Also committing the rest of the test stuff I made during the last few days to test the portal system.
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2021-08-18 17:54:43 +02:00 |
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82c9c627b7
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Updated the engine, and the props module to get the TiledWall.
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2021-08-18 17:44:56 +02:00 |
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aedf100cee
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Update the props module. Now portals are saved into props aswell.
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2021-08-14 19:02:55 +02:00 |
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93d455909c
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Updated the props module and the engine. The props module will now build a bit more optimized hulls for the rooms.
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2021-08-14 18:39:16 +02:00 |
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8ed08c7852
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Updated the mesh_data_resource module. Set the default portal culling mode for MeshDataInsances to PORTAL_MODE_GLOBAL. This disables portal culling for them by default. This change will be reverted once the portal culling system will be able to handle custom GeometryInstances, or I figure out a temporary workaround.
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2021-08-14 17:01:37 +02:00 |
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e7c5c01941
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Updated the mesh_data_resource module. Now MeshDataInstance is inherited from VisualInstance. Also updated the mesh_utils module. Fixed 2 issues with remove_doubles and remove_doubles_interpolate_normals. And updated the props module. Added a new tool to generate the convex hull for rooms (even if they are in a scene on their own. For example to serialize them into props.). Also work on PropData's support for portals.
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2021-08-14 14:41:42 +02:00 |
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883c69d9fb
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Updated the engine.
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2021-08-14 14:36:50 +02:00 |
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