Commit Graph

18 Commits

Author SHA1 Message Date
3e88eaaa11 Fixed dungeon spawner spawn locations both in the test dungeon and in the world. Also now in the world the generator creates a little plateau for them. 2022-02-13 17:52:33 +01:00
df071af39c Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources. 2022-02-13 15:52:19 +01:00
7aee50c2ea Also moved the vman dungeon script. 2022-02-13 15:12:27 +01:00
eeff6412d9 Moved the dungeon teleporter scripts. 2022-02-13 15:12:00 +01:00
94f322cbd2 Moved the dungeon script from under world to scripts. 2022-02-13 15:11:22 +01:00
b131b94211 Rename the dungeon script in scripts. 2022-02-13 15:10:46 +01:00
fcf4e520e9 Now the generated terrain and dungeons are actually seeded. 2021-08-29 19:38:58 +02:00
6b36577aa3 Spawn mobs into the dungeons. 2021-08-28 00:55:59 +02:00
9a8d658643 Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now. 2021-08-27 23:07:58 +02:00
4b5f6253db The dungeon will now spawn plugs. 2021-08-27 19:30:27 +02:00
99bab47f9f Implemented room overlap checks for the building. It's only 2d for now. 2021-08-27 01:05:03 +02:00
1d5fff0f06 Figured out room transforms. 2021-08-25 01:03:27 +02:00
2b2d175a66 Initial Building implementation. The room transforms are still broken, will figure them out later. 2021-08-24 21:10:32 +02:00
1b492b863f Added more test rooms and started working on the dungeon class. 2021-08-20 23:53:09 +02:00
fee3ba9137 Grouped the files of my current test planet together, and made the planet loading code use the new folder structure. 2020-04-26 10:59:22 +02:00
3044cb8275 Update the license for 2020. 2020-01-31 20:01:34 +01:00
e9515bef2c Changed the license to MIT. 2019-12-22 19:20:38 +01:00
1715506d4a The scripts folder. 2019-11-20 14:19:41 +01:00