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d41329e43f
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Update the engine and modules. (ESS had a crash fix)
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2021-02-21 19:55:22 +01:00 |
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70654ec3d2
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Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell.
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2021-02-20 22:47:13 +01:00 |
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b81394cae9
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Update the engine and the modules (They only had 4.0 compile fixes a few days ago).
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2021-02-17 03:37:32 +01:00 |
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ac137ca62f
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Update the modules, and the engine. The modules only had compile fixed for 4.0.
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2021-02-06 12:44:34 +01:00 |
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184213badf
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Update the engine.
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2021-02-05 19:53:23 +01:00 |
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f82128dbbe
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Updated the engine.
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2021-01-29 16:59:47 +01:00 |
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ef061631d2
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Updated ESS, also added support for the new modelpart transforms on the gdscript side.
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2021-01-29 16:33:27 +01:00 |
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af047e49f6
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Updated the engine. Also moved the camera and character in the menu.
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2020-11-29 00:06:51 +01:00 |
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13843c853a
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Update Voxelman and WorldGenerator to the latest. (Only method renames still.)
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2020-10-27 23:30:48 +01:00 |
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0f6adb6f06
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Update Voxelman to the latest. (More method renames.)
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2020-10-27 19:17:39 +01:00 |
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f3d5a4d88d
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Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames.
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2020-10-26 18:31:57 +01:00 |
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fa079cd120
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Update Voxelman to the latest. Mostly editor-related fixes.
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2020-10-25 01:26:08 +02:00 |
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22668516c6
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Update Voxelman and ThreadPool. This fixes the occasional hang on load.
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2020-10-20 22:07:58 +02:00 |
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eedd047682
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Update Voxelman again to get the 4+ lod level support for the prop mesher aswell.
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2020-10-20 17:11:26 +02:00 |
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c18ecacd5a
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Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins.
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2020-10-20 17:07:05 +02:00 |
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c154b678af
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Updated ESS to get the changes/cleanups to EntityData.
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2020-10-19 12:23:00 +02:00 |
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61fef54f5c
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Update ESS. I moved the stats from EntityData to EntityClassData.
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2020-10-18 23:16:29 +02:00 |
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6358d0237d
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Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes.
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2020-10-18 18:07:24 +02:00 |
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945d9a3158
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Update voxelman to get the non-threaded build fix.
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2020-10-08 11:29:06 +02:00 |
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2e978e4aa5
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Update all modules. They only got 4.0 build fixes though.
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2020-10-06 23:25:51 +02:00 |
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8888814101
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Update the engine.
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2020-10-06 21:10:15 +02:00 |
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bfd41efd2e
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Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk.
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2020-10-06 20:10:30 +02:00 |
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e9ade41995
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Small cleanups and updated Voxelman to the latest, to get the prop job fixes.
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2020-10-06 19:26:13 +02:00 |
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3e687befd0
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Update Voxelman to the latest.
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2020-10-06 00:09:25 +02:00 |
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8e20e6e67d
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update the engine.
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2020-09-25 08:31:20 +02:00 |
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2a0f36a03f
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Update ESS. The EntitySpawner is inherited from Node now.
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2020-09-22 14:00:57 +02:00 |
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c520e9037a
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Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes.
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2020-09-15 17:01:53 +02:00 |
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e092ba9792
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Update ESS to get the fix to remove_model_visual.
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2020-09-15 10:53:49 +02:00 |
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8648d5556c
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Implemented buying from a vendor. Also fixed opening the spellbook from the last commit. Updated ESS to get backend support for buying items.
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2020-09-15 01:18:00 +02:00 |
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f68e3e1054
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Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value.
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2020-09-13 17:08:52 +02:00 |
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7bf9fab465
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Implement level requirement, and cost for the trainer window. Also update ESS to get support for it at the c++ side.
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2020-09-13 00:08:32 +02:00 |
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e5d127c079
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Update ESS so every character can have it's own actionbar profile. Remove now unneeded signal handler.
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2020-09-12 23:02:43 +02:00 |
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ab01405c5a
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Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in.
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2020-09-12 01:01:43 +02:00 |
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6fb1f1ca9b
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Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method.
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2020-09-05 22:38:24 +02:00 |
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93e370fb77
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Update the procedural animations module to get the custom method call track support.
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2020-09-02 00:32:54 +02:00 |
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97710f2b56
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Updated Voxelman to get the blocky mesher changes. Now the second mesher in the VoxelChunk is a blocky mesher.
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2020-08-26 00:20:35 +02:00 |
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29177a4f83
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Update voxelman to get the mesher channel customizations. Added an another mesher to TVVoxelChunk, it's using the alt type and isolevel channels (if they are not allocated it won't do anything).
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2020-08-21 20:18:16 +02:00 |
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a897645575
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Update Voxelman to get the Cubic mesher fixes.
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2020-08-21 13:16:57 +02:00 |
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c9cba7068e
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Update Voxelman and MeshDataResource, to get support for multiple chunk span MeshDataResource colorization.
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2020-08-16 18:24:31 +02:00 |
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e033635f3e
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Update all modules, to get the python encoding-related fixes. Also added a file encoding declaration to the build script.
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2020-08-08 20:08:27 +02:00 |
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85749acef7
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Update Voxelman and ThreadPool. Voxelman uses ThreadPool for threading now. The no threads mode still has some issues, but it mostly works. The threaded mode is fine though.
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2020-08-04 18:19:21 +02:00 |
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4e3e9d4bbf
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Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
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2020-08-03 19:13:17 +02:00 |
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b05eec6bf0
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Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
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2020-07-31 02:12:23 +02:00 |
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0785d99415
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Forgot to update modules in the previous commit. The updates from ESS and ui_extensions are needed for it to work.
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2020-07-31 01:18:39 +02:00 |
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68794c63ae
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Update ESS to get the Damage and heal Info cleanups, also added a five rank talent to Strike.
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2020-07-29 18:29:31 +02:00 |
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8645a980f8
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update ESS to get the new fixes.
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2020-07-29 16:58:04 +02:00 |
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92c7bd803e
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Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden.
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2020-07-29 15:35:48 +02:00 |
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485d2c3124
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Update the engine, and ESS to get the backend support for EntityResource mods. Reimplemented speed changing aura, and consequently fixed Nature's Swiftness.
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2020-07-29 14:38:53 +02:00 |
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488da2ff50
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Update the engine, and the modules (they only got compile fixes for 4.0).
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2020-07-29 00:11:53 +02:00 |
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445896d23c
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Update the engine, and all modules. The modules only had readme-related changes.
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2020-07-28 15:57:00 +02:00 |
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92ae39d933
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Update the engine and the mesh_data_resource module.
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2020-07-27 14:30:31 +02:00 |
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1222ad6c7c
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Update mesh data resource to the latest to get the improvements, and the engine.
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2020-07-26 23:30:39 +02:00 |
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5504efaee5
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Update the engine, and ESS to get the talent point fix.
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2020-07-25 23:38:45 +02:00 |
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6044d301c1
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Update world generator to the latest to get the new instancing improvement.
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2020-07-22 02:02:53 +02:00 |
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45534fa29b
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Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now.
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2020-07-21 23:02:06 +02:00 |
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a95b386d01
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Implement texture mapping for the dungeon.
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2020-07-20 21:25:54 +02:00 |
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3e3b480ac3
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Update the engine.
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2020-07-20 01:35:53 +02:00 |
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56deab2de7
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Updated Voxelman to get the mesh data resource helper update. Also a bit of work on dungeon generation.
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2020-07-20 01:17:47 +02:00 |
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4084debdad
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Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements.
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2020-07-18 18:30:39 +02:00 |
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33a4ca98eb
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Update voxelman, to get a probable crash fix.
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2020-07-18 13:25:49 +02:00 |
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ec8e8d0406
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Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes.
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2020-07-18 12:50:17 +02:00 |
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c6429124fb
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Update the WorldGenerator module to get the instance() helpers.
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2020-07-17 20:54:49 +02:00 |
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be6ebf48f3
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Update ESS to get the aura damage calculation update.
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2020-07-17 19:29:24 +02:00 |
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1c4c3a5d55
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Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore.
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2020-07-16 16:07:30 +02:00 |
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7b28a3e17d
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Update ESS to the latest to grab a crash fix. It seems like this fixes the crash I was having on scene loading.
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2020-07-14 14:32:17 +02:00 |
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b376d74dbf
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Update ESS to get the spell learning fix.
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2020-07-10 21:23:00 +02:00 |
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19b158c877
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Update ESS to get the XPData rework.
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2020-07-10 17:18:03 +02:00 |
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255f35e381
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Actually commit HEADS.
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2020-07-10 15:25:45 +02:00 |
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149d7f4bb2
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Update WorldGenerator to the latest.
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2020-07-10 02:40:12 +02:00 |
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eb8db088c1
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Update ESS to fix healthbars.
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2020-07-09 11:42:09 +02:00 |
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ea4514374b
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Update ESS, to get a bugfix.
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2020-07-09 00:41:59 +02:00 |
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94a90d989c
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Update the engine and Voxelman to grab the prop related changes.
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2020-07-07 18:40:24 +02:00 |
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1a35955b55
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Update HEADS to get the new Prop related changes.
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2020-07-06 22:30:17 +02:00 |
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1f52100aaa
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Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props.
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2020-06-23 20:58:14 +02:00 |
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202b78d67d
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Update modules, and the engine, because I brought back the old Props implementation to Voxelman.
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2020-06-23 01:21:41 +02:00 |
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e2ff5327df
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Update ESS.
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2020-06-21 00:18:49 +02:00 |
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72802e73dc
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Update all modules. They mostly had classref and doc related changes.
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2020-06-20 23:40:59 +02:00 |
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72730ad312
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Update ESS so ItemInstances are able to serialize their stat modifiers as properties properly.
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2020-06-20 21:05:47 +02:00 |
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5d74d42623
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Actually commit HEADS.
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2020-06-20 16:15:40 +02:00 |
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b9c7767b98
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Update ESS to get the new crash related commits. Also update the engine.
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2020-06-18 22:46:24 +02:00 |
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6626b8ed38
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Initial weapon sheathing support. ALso updated ESS to get a few new constants.
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2020-06-16 18:44:42 +02:00 |
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7e7dc3b43e
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Update ESS to get the Attachment ModelVisualEntry implementation/changes.
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2020-06-16 15:55:01 +02:00 |
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2e1f1a1e84
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Grab the CharacterSkeletonPoints enum removal change from ESS.
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2020-06-16 13:53:12 +02:00 |
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e9253466ef
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Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries.
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2020-06-16 13:47:10 +02:00 |
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3f132e4828
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Update ESS to the latest to get CharacterSkeleton3D's attach point rework.
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2020-06-16 13:40:16 +02:00 |
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2d46c1bb10
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
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e1219b26f1
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Update the engine, and ESS to get the Entity property update.
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2020-06-15 14:59:30 +02:00 |
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7d207f2b56
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Update the engine and ESS to get the EntityAI and EntityData api changes.
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2020-06-15 11:24:28 +02:00 |
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d0586063d1
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Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
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2020-06-13 21:53:10 +02:00 |
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0a3ddf1162
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Update the procedural animations module to get the change signal emit fix.
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2020-06-12 22:16:43 +02:00 |
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2dfba2bc97
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Update Voxelman to the latest to get the mesher changes.
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2020-06-12 19:55:37 +02:00 |
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9dd721fb3c
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Update ESS to get the SpeciesModelData rework.
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2020-06-12 15:28:48 +02:00 |
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ece008db5c
|
Update the engine and the modules while I'm at it, the modules only had mostly readme changes.
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2020-06-12 10:36:59 +02:00 |
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ea6daeb5d4
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Update ESS to get the aura trigger and stat attribute reworks.
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2020-06-06 17:01:08 +02:00 |
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bb56fb05c5
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Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
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2020-06-05 19:45:42 +02:00 |
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70b1b4badd
|
Update ESS to get the TalentRowData changes. Also updated the engine.
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2020-06-05 18:05:54 +02:00 |
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662055e4bf
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Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes.
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2020-05-30 23:23:38 +02:00 |
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e2869c7b89
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CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton.
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2020-05-30 19:25:32 +02:00 |
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8f71e087e7
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Update mesh utils to get the MeshMerger, and the engine. The CharacterSkeletonGD now uses it.
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2020-05-30 14:04:37 +02:00 |
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7bd29dcf83
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Added my new thread pool module.
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2020-05-24 21:19:20 +02:00 |
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