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1c584d9477
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Increase the version to 0.3. The focus is mostly on the gameplay from now on (finally).
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2020-07-09 00:47:33 +02:00 |
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ea4514374b
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Update ESS, to get a bugfix.
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2020-07-09 00:41:59 +02:00 |
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94a90d989c
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Update the engine and Voxelman to grab the prop related changes.
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2020-07-07 18:40:24 +02:00 |
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3baf2addec
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Added in a few test props.
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2020-07-06 22:40:44 +02:00 |
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432d0bf312
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Reduced the default entity visibility range.
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2020-07-06 22:38:48 +02:00 |
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f3169ccf82
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Spawn mobs more sporadically.
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2020-07-06 22:38:07 +02:00 |
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90be9898d9
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The current start tile will not draw a dungeon entrance for now, as I reduced the chunk size (which increases performance) and the code needs to be changed.
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2020-07-06 22:37:54 +02:00 |
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8fabc6159a
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Set levels to a few abilities.
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2020-07-06 22:34:49 +02:00 |
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3cacc01945
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Update the game to go with the new modules.
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2020-07-06 22:33:56 +02:00 |
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1a35955b55
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Update HEADS to get the new Prop related changes.
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2020-07-06 22:30:17 +02:00 |
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c3171a00eb
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Remove the old PropTool test data.
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2020-07-06 22:29:09 +02:00 |
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d528010273
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Moved around a few autoloads.
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2020-07-04 20:30:42 +02:00 |
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73d13bee12
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The spell book will now show not yet learned class spell.
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2020-06-23 21:59:23 +02:00 |
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60f3761043
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Ignore the prop tool's temp folder.
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2020-06-23 20:59:08 +02:00 |
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1f52100aaa
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Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props.
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2020-06-23 20:58:14 +02:00 |
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b587a63f60
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Brought back the old VoxelChunk prop spawning implementation. I only made it compile error free for now.
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2020-06-23 01:23:35 +02:00 |
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202b78d67d
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Update modules, and the engine, because I brought back the old Props implementation to Voxelman.
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2020-06-23 01:21:41 +02:00 |
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e2ff5327df
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Update ESS.
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2020-06-21 00:18:49 +02:00 |
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72802e73dc
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Update all modules. They mostly had classref and doc related changes.
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2020-06-20 23:40:59 +02:00 |
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72730ad312
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Update ESS so ItemInstances are able to serialize their stat modifiers as properties properly.
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2020-06-20 21:05:47 +02:00 |
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d3ad430b8b
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Fix naturalist's mana EntityResource reference.
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2020-06-20 21:03:22 +02:00 |
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5d74d42623
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Actually commit HEADS.
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2020-06-20 16:15:40 +02:00 |
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153b15eb4d
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Update ESS to get the EntityResourceData removal update. Also update the Engine.
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2020-06-20 16:15:24 +02:00 |
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c707736c78
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Increase the MessageQueue's max size, as Godot was complaining on import.
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2020-06-20 16:12:41 +02:00 |
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b9c7767b98
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Update ESS to get the new crash related commits. Also update the engine.
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2020-06-18 22:46:24 +02:00 |
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3fba346249
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Mention the vsproj=yes build word parameter.
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2020-06-18 16:36:51 +02:00 |
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80fe41009a
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Now the setup script will pull the right branch when updating the engine, this should fix git leaving lots of merge conflicts.
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2020-06-18 11:35:05 +02:00 |
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65a95ece4e
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Added an about menu. Done every tab except for the third parties for this project, will finish it soon.
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2020-06-16 20:40:09 +02:00 |
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1e0a17b6cc
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
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b3b67de715
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Add tool keyword to AttachPoint.
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2020-06-16 18:52:30 +02:00 |
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ad72ae4def
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Now sheathing works without reparenting nodes.
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2020-06-16 18:50:49 +02:00 |
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6626b8ed38
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Initial weapon sheathing support. ALso updated ESS to get a few new constants.
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2020-06-16 18:44:42 +02:00 |
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7e7dc3b43e
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Update ESS to get the Attachment ModelVisualEntry implementation/changes.
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2020-06-16 15:55:01 +02:00 |
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2e1f1a1e84
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Grab the CharacterSkeletonPoints enum removal change from ESS.
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2020-06-16 13:53:12 +02:00 |
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e9253466ef
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Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries.
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2020-06-16 13:47:10 +02:00 |
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3f132e4828
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Update ESS to the latest to get CharacterSkeleton3D's attach point rework.
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2020-06-16 13:40:16 +02:00 |
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2d46c1bb10
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
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2b0c4821e2
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Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton.
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2020-06-15 19:27:49 +02:00 |
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483c50dfac
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Added a touchscreen mode setting, and an AdaptiveButton that will set it's own min size if the setting is enabled. I did not replace all buttons yet, just made sure everything looks consistent. Also smaller theme improvements.
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2020-06-15 18:37:51 +02:00 |
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b9ecd4248d
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Reworked castbar, now it will always be properly centered.
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2020-06-15 17:49:14 +02:00 |
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7d4291190a
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Also color the castbar.
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2020-06-15 17:40:52 +02:00 |
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7c08311b75
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Color health, mana, and xp bars.
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2020-06-15 17:39:47 +02:00 |
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4ceb9f134c
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Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates.
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2020-06-15 15:23:47 +02:00 |
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3ad461adb5
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Fix initial value for the nameplates.
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2020-06-15 15:10:10 +02:00 |
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e1219b26f1
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Update the engine, and ESS to get the Entity property update.
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2020-06-15 14:59:30 +02:00 |
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7d207f2b56
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Update the engine and ESS to get the EntityAI and EntityData api changes.
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2020-06-15 11:24:28 +02:00 |
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d0586063d1
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Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
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2020-06-13 21:53:10 +02:00 |
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dc6aab9a2d
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Update ProfileManager call.
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2020-06-13 15:36:21 +02:00 |
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315df2a10a
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Now entities will be snapped to the terrarin after they spawn.
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2020-06-13 15:30:49 +02:00 |
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bb955630fc
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Fix class doesn't exist error.
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2020-06-13 15:19:41 +02:00 |
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