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b0874ebbb6
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Renamed voxel_libraries to voxel_library and moved in into the test planet's folder. (Note that the library is at the moment used by World scene, this will be changed later.)
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2020-04-26 11:12:20 +02:00 |
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fee3ba9137
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Grouped the files of my current test planet together, and made the planet loading code use the new folder structure.
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2020-04-26 10:59:22 +02:00 |
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162f9c3bd2
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Moved around a few folders.
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2020-04-26 10:10:07 +02:00 |
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b776f0cf2f
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Update HEADS, to grab the latest voxelman. Also smaller doc-related fixes to the other modules.
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2020-04-18 02:55:13 +02:00 |
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590238216c
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Update Voxelman to the latest.
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2020-04-06 14:40:14 +02:00 |
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e92890c61f
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Experimental automatic load, and renamed a few buttons.
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2020-03-24 00:56:19 +01:00 |
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832043c49e
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Reworked the menu a bit as an experiment, now a player can only have one character active at a time. (It is really hacky for now, it will show more characters if manually added.)
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2020-03-23 22:23:12 +01:00 |
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a8868d81dc
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Rename retire to renounce.
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2020-03-20 14:48:29 +01:00 |
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e02dbe69a7
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Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side.
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2020-03-20 03:32:44 +01:00 |
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84668b4153
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Grab the latest Voxelman, and small amounts of test code.
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2020-02-26 01:16:19 +01:00 |
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2321f2630e
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Removed the fast quadratic mesh simplifier module, because as it turns out, it won't work with the kind of meshes this project has.
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2020-02-21 17:57:00 +01:00 |
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f3f9de391a
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Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
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2020-02-16 02:57:24 +01:00 |
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d0a0d6ec39
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Update HEADS to get the indexing/Cubic Mesher improvements from Voxelman. Updated most of the level generation logic. (A few errors still get printed to the console though.) Right now (temporarily) only the Cubic Mesher's mesh is visible.
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2020-02-14 03:25:41 +01:00 |
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c77dfd8350
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Removed a few more now unused classes, and reorganized the Voxelman folder.
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2020-02-13 14:06:56 +01:00 |
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6aa08476e1
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Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
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2020-01-14 23:15:46 +01:00 |
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eab9d82d0c
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Fix matrix multiplication order for the display player, and small tweaks to the menu.
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2020-01-14 13:40:38 +01:00 |
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49151412bf
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Corrected the color of the textures by hand, and removed the color correction workaround with contrast.
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2020-01-07 13:26:07 +01:00 |
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382749220c
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
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f2e4858685
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Removed one of the lights. Also increased the strength of the remaining.
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2019-12-23 22:58:52 +01:00 |
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2f39cde662
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Removed the old voxel textures. Also cleaned up voxel libraries.
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2019-12-23 22:53:51 +01:00 |
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3587693a99
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Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
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2019-12-07 17:00:32 +01:00 |
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054bb18cd3
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Improved the menu a bit.
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2019-12-07 16:12:27 +01:00 |
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907988a7d0
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More files.
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2019-11-20 14:05:35 +01:00 |
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