Commit Graph

18 Commits

Author SHA1 Message Date
efd7168c94 Re-generate the normals for the teleporter. 2022-02-14 14:50:54 +01:00
ea1bf7020c Also re generate normals for the dungeon teleporter. 2022-02-14 14:21:12 +01:00
f10ade5b57 re-generate normals for the character meshes. 2022-02-14 14:20:12 +01:00
04ec4d2ad9 Moved the current textures under a world folder in the textures folder. 2022-02-13 17:57:29 +01:00
11912f0a85 The dungeon teleporter is now a super simple obelisk. 2022-02-13 17:05:17 +01:00
df071af39c Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources. 2022-02-13 15:52:19 +01:00
4a907a37c5 Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
eeff6412d9 Moved the dungeon teleporter scripts. 2022-02-13 15:12:00 +01:00
8602e29571 Moved the textures from under world to the root of the project. 2022-02-13 15:08:32 +01:00
baf7f9f2ca Moved the low poly rpg item collections under models. 2022-02-13 15:07:17 +01:00
1ff20f8238 Fixed the character's head's uv mapping. 2022-02-13 12:57:37 +01:00
fbbb5cf410 Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
287ce1e3d6 Moved the planets folder. 2022-02-12 19:15:36 +01:00
02cc46c350 Moved the human model. 2022-02-12 18:50:03 +01:00
73e37907e6 Moved the materials to a new folder. 2022-02-12 18:46:03 +01:00
e9b0e5629c Moved the crypt entrace test assets. 2022-02-12 18:43:01 +01:00
4a4f1ea3db Also moved the core models folder. 2022-02-12 18:38:01 +01:00
9fd777a546 Moved the test weapons folder into a new models/weapon s folder, and renamed it properly. 2022-02-12 18:36:58 +01:00