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efd7168c94
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Re-generate the normals for the teleporter.
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2022-02-14 14:50:54 +01:00 |
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ea1bf7020c
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Also re generate normals for the dungeon teleporter.
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2022-02-14 14:21:12 +01:00 |
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f10ade5b57
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re-generate normals for the character meshes.
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2022-02-14 14:20:12 +01:00 |
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04ec4d2ad9
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Moved the current textures under a world folder in the textures folder.
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2022-02-13 17:57:29 +01:00 |
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11912f0a85
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The dungeon teleporter is now a super simple obelisk.
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2022-02-13 17:05:17 +01:00 |
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df071af39c
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Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources.
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2022-02-13 15:52:19 +01:00 |
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4a907a37c5
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Categorize the textures using folders.
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2022-02-13 15:32:36 +01:00 |
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eeff6412d9
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Moved the dungeon teleporter scripts.
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2022-02-13 15:12:00 +01:00 |
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8602e29571
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Moved the textures from under world to the root of the project.
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2022-02-13 15:08:32 +01:00 |
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baf7f9f2ca
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Moved the low poly rpg item collections under models.
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2022-02-13 15:07:17 +01:00 |
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1ff20f8238
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Fixed the character's head's uv mapping.
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2022-02-13 12:57:37 +01:00 |
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fbbb5cf410
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Moved the core folder out from modules too.
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2022-02-12 20:22:15 +01:00 |
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287ce1e3d6
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Moved the planets folder.
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2022-02-12 19:15:36 +01:00 |
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02cc46c350
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Moved the human model.
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2022-02-12 18:50:03 +01:00 |
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73e37907e6
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Moved the materials to a new folder.
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2022-02-12 18:46:03 +01:00 |
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e9b0e5629c
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Moved the crypt entrace test assets.
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2022-02-12 18:43:01 +01:00 |
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4a4f1ea3db
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Also moved the core models folder.
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2022-02-12 18:38:01 +01:00 |
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9fd777a546
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Moved the test weapons folder into a new models/weapon s folder, and renamed it properly.
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2022-02-12 18:36:58 +01:00 |
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