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6d4f0fe089
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Added tool keyword to the dungeon teleporters, so they can be spawned in to the editor without errors.
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2022-02-19 10:51:59 +01:00 |
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3e88eaaa11
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Fixed dungeon spawner spawn locations both in the test dungeon and in the world. Also now in the world the generator creates a little plateau for them.
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2022-02-13 17:52:33 +01:00 |
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df071af39c
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Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources.
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2022-02-13 15:52:19 +01:00 |
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7aee50c2ea
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Also moved the vman dungeon script.
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2022-02-13 15:12:27 +01:00 |
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eeff6412d9
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Moved the dungeon teleporter scripts.
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2022-02-13 15:12:00 +01:00 |
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94f322cbd2
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Moved the dungeon script from under world to scripts.
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2022-02-13 15:11:22 +01:00 |
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b131b94211
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Rename the dungeon script in scripts.
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2022-02-13 15:10:46 +01:00 |
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fcf4e520e9
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Now the generated terrain and dungeons are actually seeded.
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2021-08-29 19:38:58 +02:00 |
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6b36577aa3
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Spawn mobs into the dungeons.
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2021-08-28 00:55:59 +02:00 |
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9a8d658643
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Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now.
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2021-08-27 23:07:58 +02:00 |
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4b5f6253db
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The dungeon will now spawn plugs.
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2021-08-27 19:30:27 +02:00 |
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99bab47f9f
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Implemented room overlap checks for the building. It's only 2d for now.
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2021-08-27 01:05:03 +02:00 |
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1d5fff0f06
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Figured out room transforms.
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2021-08-25 01:03:27 +02:00 |
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2b2d175a66
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Initial Building implementation. The room transforms are still broken, will figure them out later.
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2021-08-24 21:10:32 +02:00 |
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1b492b863f
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Added more test rooms and started working on the dungeon class.
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2021-08-20 23:53:09 +02:00 |
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fee3ba9137
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Grouped the files of my current test planet together, and made the planet loading code use the new folder structure.
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2020-04-26 10:59:22 +02:00 |
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3044cb8275
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
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e9515bef2c
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
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1715506d4a
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The scripts folder.
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2019-11-20 14:19:41 +01:00 |
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