|
4f7cb3c904
|
Fixed networked movement.
|
2021-08-31 01:57:32 +02:00 |
|
|
288eaabe18
|
Updated ESS to get the Entity controller property rework.
|
2021-08-30 20:18:29 +02:00 |
|
|
e6d21cbb8a
|
Remove the nameplate if the entity gets controlled by the player and it wasn't before.
|
2021-08-30 17:45:40 +02:00 |
|
|
67b3ce48f5
|
Work on fixing networking.
|
2021-08-30 00:35:27 +02:00 |
|
|
f8803b99ab
|
Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner.
|
2021-08-29 23:32:54 +02:00 |
|
|
9a8d658643
|
Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now.
|
2021-08-27 23:07:58 +02:00 |
|
|
8e2a6d96e7
|
Increased the jump height a bit.
|
2021-07-20 22:05:48 +02:00 |
|
|
0c849a6c8a
|
Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.)
|
2021-07-20 21:58:32 +02:00 |
|
|
148cee772b
|
Now the game uses terraman instead of voxelman ingame.
|
2021-04-18 19:55:34 +02:00 |
|
|
3d7b24ff5a
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
|
|
4c902fe7a7
|
Moved the module initialization code to a new DataManager autoload. Also added a new on_request_instance method to GameModule, and also added a request_instance method to the new DataManager. player_ui is requested through this new api.
|
2020-09-22 14:28:41 +02:00 |
|
|
6fb1f1ca9b
|
Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method.
|
2020-09-05 22:38:24 +02:00 |
|
|
d37e190c2f
|
Entities now raycast from above for their initial placement. (Temporarily.)
|
2020-08-03 19:17:13 +02:00 |
|
|
92c7bd803e
|
Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden.
|
2020-07-29 15:35:48 +02:00 |
|
|
59d57669fa
|
Now the movement keys are bindable.
|
2020-07-27 18:47:40 +02:00 |
|
|
2a0eaa8610
|
Only set placed to true if the raycast actually found something.
|
2020-07-23 20:15:56 +02:00 |
|
|
949f186928
|
Now the dungeon can have multiple levels.
|
2020-07-23 19:44:15 +02:00 |
|
|
7b5712a996
|
Make the teleporter work with the dungeon even when it's noit loaded, also fixed and enablen mob spawning in the dungeon.
|
2020-07-23 00:12:19 +02:00 |
|
|
315df2a10a
|
Now entities will be snapped to the terrarin after they spawn.
|
2020-06-13 15:30:49 +02:00 |
|
|
6b50033f29
|
Now the visibility/lod/wakeup check has a timer for mobs.
|
2020-05-23 18:49:06 +02:00 |
|
|
c3deaf1403
|
Update ESS to the latest to get the baked in health and speed resources.
|
2020-04-29 01:10:10 +02:00 |
|
|
73bbe9bbca
|
Update ESS to get the event handler renames.
|
2020-04-28 20:49:03 +02:00 |
|
|
3efc211e52
|
Update ESS to the latest, to get all the Entity method renames.
|
2020-04-28 19:09:06 +02:00 |
|
|
84e341bcc6
|
Update ESS to get the clientside notification api changes.
|
2020-04-28 11:46:56 +02:00 |
|
|
3544cd88fc
|
Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system.
|
2020-04-27 18:40:20 +02:00 |
|
|
77ccce7d74
|
Moved the camera out of data.
|
2020-04-26 11:26:42 +02:00 |
|
|
04da48826e
|
Update HEADS to get the customizable stats for ESS.
|
2020-04-25 21:41:42 +02:00 |
|
|
39e28c2035
|
Now the player ui and the nameplates are dynamically allocated aswell.
|
2020-04-24 14:32:04 +02:00 |
|
|
dee366cbf7
|
Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
|
2020-04-24 13:48:54 +02:00 |
|
|
2382f9d3c1
|
Now the camera gets instantiated when needed automatically by the body script.
|
2020-04-24 09:45:16 +02:00 |
|
|
1d7a428987
|
Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman.
|
2020-04-24 09:19:41 +02:00 |
|
|
b30a02f7b8
|
Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS.
|
2020-04-24 00:49:51 +02:00 |
|