Commit Graph

1065 Commits

Author SHA1 Message Date
85a4fc8fd3 Implement rect based selection. Now alt also work as an unselect option, as while holding down ctrl, the selection rect won't show up in the editor. 2022-01-25 14:17:15 +01:00
44f3ab6c5e Rework mdr ed's gizmo so it's able to handle rect style selection later. 2022-01-25 13:32:03 +01:00
6f8525a44b Added a select all button to mdr ed's sidebar, and implemented it. 2022-01-25 12:55:42 +01:00
c950762d77 Reworked handle selection. Now you can only select one by default, and deselect with clicking far away from handles (when nothing is held down). Holding down shift will always append, and holding down control deselects one by one. 2022-01-23 23:03:02 +01:00
3ea93cf42c Actually implemented the visual indicator toggles. 2022-01-23 22:46:15 +01:00
1d9d5fba7c Add toggles for visual indicators to mdr ed's sidebar. 2022-01-23 22:26:08 +01:00
e54a90af07 Fix an another 2 typos. 2022-01-23 22:07:42 +01:00
6c02392f11 Fix a typo and copy pase error. 2022-01-23 22:05:28 +01:00
692a4feab6 Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them. 2022-01-23 22:04:08 +01:00
f05fea0924 Moved the pivot setting to the scroll container part of mdi ed's sidebar. 2022-01-23 22:01:30 +01:00
45a1f42e51 Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups. 2022-01-23 01:58:43 +01:00
4ef0a39fa2 Only send events to the active MeshDataInstance gizmo from mdr ed's plugin. 2022-01-23 01:47:16 +01:00
1773be1b9b The active axis buttons in mdr ed's sidebar have their text written in uppercase now, to be inline with the rest of the buttons. 2022-01-23 01:27:10 +01:00
5c9841c480 Check whether the signals are already connected in uveditor's popup. This fixed an in-editor error message. 2022-01-23 01:26:25 +01:00
8523380059 Missing button group resource from the last commit. 2022-01-23 01:24:07 +01:00
9f6b66a45f Added pivot setting buttons to mdi ed's sidebar. 2022-01-23 01:23:43 +01:00
5115167821 Also added undo redo support for creating and removing nodes in mat_maker_gd's addon. 2022-01-22 01:31:11 +01:00
49efd3f106 Fix dragging nodes in mat_maker_gd after recent changes. Also implemented undo redo support for node drag events. 2022-01-22 01:25:50 +01:00
c3a51582c4 Don't let world editor's property list's refresh get called muliple times in a frame. 2022-01-22 00:22:01 +01:00
42c91d88d9 Implement undo redo for world editor's property list checkboxes aswell. 2022-01-22 00:16:21 +01:00
994d9447f3 Added undo redo support for world generator's property list aswell. 2022-01-22 00:08:07 +01:00
f3c9129171 Implemented undo redo support for world generator's DataList. 2022-01-21 23:57:37 +01:00
be14831b47 Undo redo support for world generator's RectView. 2022-01-21 23:24:55 +01:00
181189f515 Now the world generator's editor plugin distributes the plugin itself to every class that will need it. 2022-01-21 22:58:14 +01:00
23344760e7 Now ignore changes in MatMakerGDEditor is done with an int instad of a bool, so it won't matter if ignore is set multiple times. Also ignore changes in recreate, and don't allow multiple recreate()s to run. 2022-01-21 19:03:56 +01:00
52a367239c Small improvements to MMMaterial. Also call the new threadpool method. 2022-01-21 19:01:50 +01:00
2ada5fa3b1 Don't connect to the MMnode's changed event in mm_graph_node as it's not needed. Also set ignore changes when a texture is changed. 2022-01-21 18:59:55 +01:00
edd698504b Call each MMNode's init_properties in MMMaterial's init. This fixes broken node connections when you open an MMMaterial in the material editor. 2022-01-21 13:43:36 +01:00
b7a5f6bcbd Connect to material's change event after calling recreate(). 2022-01-21 13:35:46 +01:00
4237b0c7c9 Properly call initialize() in mm material 's render. 2022-01-21 13:35:14 +01:00
b5dbe0b6dd Add the do and undo methods in one after the other in add_mesh_seam_change_undo_redo because the docs say it has to be like that. 2022-01-21 13:25:23 +01:00
2ce6e4d466 Implemented undo redo support for mat_maker_gd. It does have some issues with undoing some of the changes, those will be fixed later. However all actions seems to properly mark the resource as dirty. 2022-01-21 13:22:39 +01:00
87336f55e8 Added undo redo support for the rest of the action of mdr ed. 2022-01-20 23:32:00 +01:00
3a6c705201 Added undo redo support for mdr ed's handle operations. 2022-01-20 23:06:01 +01:00
3337cfdc3c Added undo redo support for more actions in mdr ed. 2022-01-20 22:31:30 +01:00
6b56563056 Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam. 2022-01-20 21:48:21 +01:00
62fc405cc5 Undo redo support for the uv editor. 2022-01-20 21:12:05 +01:00
42918bc5fc Implemented the ok and cancel buttons for the uv editor. 2022-01-20 19:30:58 +01:00
1bec27b886 Now after a drag operation the rect view node will actually update the uvs. 2022-01-20 19:16:08 +01:00
5e6e17a3b2 Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.) 2022-01-20 19:00:57 +01:00
df502c5e5e Fix typo. 2022-01-20 18:57:23 +01:00
ea96a36996 A bit better colors. 2022-01-20 18:56:22 +01:00
2d43cace5d Normalize uvs in the rect view node. Also cleaned up draw a bit. 2022-01-20 18:53:29 +01:00
4484c0e0c9 Implemented mesh partitioning for the uv editor. 2022-01-20 18:34:49 +01:00
9916554d94 Set up drawing and resource handling logic for the rect view nodes. They also get instanced now. 2022-01-20 17:56:30 +01:00
34b6877afc Initial cleanups and setup for the uv editor. 2022-01-20 17:21:50 +01:00
1629224aeb Renamed rect editor and added it to the uv editor popup. 2022-01-20 14:57:59 +01:00
2a6768a8ca Copied over the rect editor from the world generator addon to med ed as a base for a uv editor. 2022-01-20 14:42:01 +01:00
1f48d44a5f Now the uv preview will show the mesh data instance's active texture as a background. 2022-01-20 00:21:23 +01:00
b2e6c037f4 Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup. 2022-01-20 00:01:13 +01:00