Commit Graph

1218 Commits

Author SHA1 Message Date
e0cb83ffe2 Fix signal already connected errors. 2021-12-27 18:00:10 +01:00
ff2579bd04 Now RectView will also change / zoom the margins. 2021-12-27 17:58:33 +01:00
b45e197d69 Now RectView's zoom will resize everything, instead of just setting rect_scale. 2021-12-27 17:56:44 +01:00
69b7cbb388 Removed the World Generator engine module. 2021-12-27 17:13:29 +01:00
da3109f98f Also remove the MainTPlanetGenerator. 2021-12-27 16:55:51 +01:00
0ed5e814b8 Removed most of the old world generator. only kept a few classes around, these now inherit from resource. 2021-12-27 16:38:46 +01:00
3ef478074f Spawn the test vendor and trainer to the proper place. 2021-12-27 16:15:11 +01:00
1cb11ca32a Fix hit stack calculation. 2021-12-27 14:27:33 +01:00
9fad900a51 The world generator now will look up the a spawner node, and get the starting coordinates from it. 2021-12-27 03:50:11 +01:00
fbd232df1b Added the village npc spawner code to the current spawner resource. 2021-12-27 03:49:37 +01:00
82435d4c59 Added parent pos setup to the world generator resources. 2021-12-27 03:48:55 +01:00
a44e362e31 Switched back from godot physics to bullet for now. 2021-12-27 03:47:59 +01:00
808c8e97d3 Now terra chunks are actually properly generated by placing chunks on the world generator's grid. 2021-12-27 02:38:05 +01:00
0cbf540e30 RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys. 2021-12-27 02:36:52 +01:00
0c96328005 Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain. 2021-12-26 21:14:41 +01:00
3adfad40a2 Added a seed parameter to the world generation methods. 2021-12-26 19:08:45 +01:00
47c49b56ab Added the needed methods for terrain generation. 2021-12-26 19:05:48 +01:00
8453518e8b Added a class selector to the world editor on add. 2021-12-26 18:52:23 +01:00
4ff14380a1 Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders. 2021-12-26 18:51:46 +01:00
9cac983ff5 Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string. 2021-12-26 18:50:09 +01:00
f739cca1f4 Now the added resource's rect gets recalculated on add_content() instead in create_content() 2021-12-26 18:48:29 +01:00
0a0f4ee865 The RectEditor now will only set a margin of max 50. 2021-12-26 13:10:15 +01:00
193ed69fef Also made the delete and duplicate buttons work for the zones editor and continent editor. 2021-12-26 00:28:32 +01:00
cc6669bb12 Implemented delete and duplicate buttons in world. Also made sure that the inspectors update properly after the edited resources change. 2021-12-26 00:25:30 +01:00
829b01b72f Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource. 2021-12-26 00:03:17 +01:00
61b66b4109 Reduce the scale border's size to 5. 2021-12-25 23:41:50 +01:00
7b4f044f43 Fixed keeping zoom in RectView. 2021-12-25 23:34:33 +01:00
11aa1e1b6a Set up the rect property to expand horizontally. 2021-12-25 23:20:40 +01:00
a8dfb9a156 Fix label. 2021-12-25 23:14:51 +01:00
10ee9bb44a Similar cleanups to the SubZone editor. 2021-12-25 23:14:02 +01:00
1fa6903106 Cleaned up the methods in the Zone editor. Also fixed a few smaller usability issues. 2021-12-25 23:09:56 +01:00
900f402370 Set up the subzone editor. 2021-12-25 12:31:36 +01:00
0b74e33fc8 Set up the zone editor. 2021-12-25 12:18:59 +01:00
200a030882 Zero the positions of the created contents. 2021-12-25 11:30:22 +01:00
c21970b82f Also add the initial rect size setup code to Continent and Zone. 2021-12-25 03:26:33 +01:00
b7b36d47ab Set the selected continent into the widgets. 2021-12-25 03:25:42 +01:00
b30016bc28 Set up continent select dropdown. 2021-12-25 02:52:21 +01:00
65562c6523 Set the world into the continent editor. 2021-12-25 02:33:43 +01:00
c34b629b26 Move World's setup to the World class. 2021-12-25 02:32:00 +01:00
ba1c85b729 Set up the Continent editor's base ui. 2021-12-25 02:29:30 +01:00
13428b9a33 The world tab is now it's own scene. 2021-12-25 02:18:20 +01:00
87e4318e06 Implemented editing the names of resources in the DataList widget. 2021-12-25 02:15:17 +01:00
4cc9baf23b When adding a continent the world will set up a base size now. 2021-12-25 01:55:52 +01:00
6c438c97f4 Set the edited resource's rect after drag. 2021-12-25 01:51:35 +01:00
d07f9c4949 Fix RectViewNode's _draw(). 2021-12-25 01:48:56 +01:00
a4367ee257 Fix dragging. 2021-12-24 22:32:45 +01:00
9641d29001 Fix cursor switching on the borders in RectViewNode. 2021-12-24 22:25:56 +01:00
1a3a95809a Ported drag and resize code from godot's window dialog as a base for RectViewNode. 2021-12-24 22:20:30 +01:00
9aa18a9278 Implement zoom for RectView. 2021-12-23 18:08:13 +01:00
dd7024c0ed Basic RectView functionality. Renamed RectEditorNode to RectViewNode. 2021-12-23 17:45:36 +01:00