Commit Graph

43 Commits

Author SHA1 Message Date
4484c0e0c9 Implemented mesh partitioning for the uv editor. 2022-01-20 18:34:49 +01:00
9916554d94 Set up drawing and resource handling logic for the rect view nodes. They also get instanced now. 2022-01-20 17:56:30 +01:00
2d88f4d6b4 Apply seams should properly work now in every cases (hopefully). 2022-01-19 23:34:04 +01:00
9daff0f907 More work on the apply seam algorithm. 2022-01-19 23:00:57 +01:00
a5ba62ba65 Work on a new seam apply algorithm. 2022-01-19 14:51:37 +01:00
bee904f077 An another shot at implementing the apply_seams action. Still doesn't work, need to think more about the algorithm. 2022-01-19 11:32:19 +01:00
04e95a0814 Wrote my own generate_normals method as apparently surface tool creates new vertices during normal generation. 2022-01-19 02:10:22 +01:00
8d68969ab5 Fix apply_seam creating duplicate faces. 2022-01-19 01:28:28 +01:00
670a059fbd Don't set half baked arrays into mesh data resource. 2022-01-19 01:18:10 +01:00
28138e86d4 Implemented apply seam command. 2022-01-18 23:02:26 +01:00
9ab64c2301 Implement mechanism to transfer seams after a merge or cleanup. 2022-01-18 22:21:50 +01:00
5c70ceb63f Removing a triangle will also remove it's marked edges. 2022-01-18 21:47:18 +01:00
25c71e2c14 Moved some of the new helper methods to the mesh utils script. 2022-01-18 21:41:39 +01:00
272e34a06a Refactored the mesh outline generator a bit. Also made it offset the outline along the normal if available to reduce z-fighting. 2022-01-18 21:34:25 +01:00
302e0a9680 Implemented seam visualization. Also changed the color of the default mesh outline to gray. 2022-01-18 21:11:37 +01:00
69ba7ac15a Implemented generate normals, remove doubles, merge optimize and generate tangent actions. 2022-01-15 15:53:08 +01:00
76d5818c34 Implemented face deletion. 2022-01-15 15:18:14 +01:00
18583e66f9 Implemented a very crude face creation algorithm. Also did the gui for it. I't not perfect, it does depend on the selection order if you have more than 3 vertices selected. I'll implement a better one later. 2022-01-15 13:44:14 +01:00
0019d2f784 Also implemented add quad to edge operation. 2022-01-15 01:29:09 +01:00
5185d29150 Fix triangle winding order issues. 2022-01-15 01:01:40 +01:00
2a93318ff8 Implemented ad triangle at command for mdr_ed. It still has issues determining the proper winding order though. 2022-01-14 23:21:50 +01:00
50074bf677 Added an another helper method. 2022-01-14 16:22:40 +01:00
bdb0b956a7 Moved the new helper to the bottom of the mesh utils. Also the reflect helpers will reflect v2 instead of v1. 2022-01-14 15:50:54 +01:00
7b0d382f57 Split up the operations into a per vertex/edge/face panel and one that's permanent. 2022-01-14 15:16:06 +01:00
7fcafe7ac0 Added more helper methods. 2022-01-14 14:29:36 +01:00
5a0cfe213d Renamed mesh_add_utils to mdred_mesh_utils. 2022-01-14 13:17:31 +01:00
6dfb97cb39 Added a few helper methods to mesh add utils. 2022-01-14 13:03:11 +01:00
0bb573a2ee Implemented add box and add quad. 2022-01-03 16:54:28 +01:00
b66331f8ab Cleanups for mesh add utils. 2022-01-03 16:44:11 +01:00
57a58a58ab Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map. 2021-12-31 14:39:17 +01:00
8a2da58680 Implemented face selection mode. 2021-12-31 14:37:07 +01:00
6629fa503c Implemented outline for face selection. (Face selection itself is not yet implemented though.) 2021-12-31 08:54:12 +01:00
6733787c46 Fix get_handle_edge_to_vertex_map. 2021-12-31 08:42:19 +01:00
4303e94617 Implemented a different outline for the edge select mode. 2021-12-31 08:41:25 +01:00
71662367ae Small tweaks to the mesh outline generator. 2021-12-31 00:47:08 +01:00
5e63f45f0d The mesh outline generator now won't connect to the mdr's changed event. 2021-12-31 00:44:01 +01:00
5db3ff2eb3 Initial edge select mode implementation. It's still a bit buggy, that will be fixed later. 2021-12-31 00:12:02 +01:00
ec0b477291 Implemented generating handle points. 2021-12-29 22:01:52 +01:00
98e50d4a64 Now the mesh data resource editor's gizmo just stored the editoed mesh data resource. Also smaller changes / comments. 2021-12-29 21:21:23 +01:00
612ee7936a Moved around more code in mesh data resource editor's gizmo. 2021-12-29 17:48:27 +01:00
ef7ed3848b Started refactoring mesh data resource editor's gizmo. 2021-12-29 17:10:58 +01:00
b3edaa7bd7 Fixed uvs and normals for the box. 2021-12-29 00:07:37 +01:00
6337d16a54 Implemented the Add Box button for the mesh data resource editor. 2021-12-29 00:00:28 +01:00