broken_seals/game/addons/mesh_data_resource_editor/utilities
2022-01-18 21:47:18 +01:00
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mdred_mesh_utils.gd Removing a triangle will also remove it's marked edges. 2022-01-18 21:47:18 +01:00
mesh_decompose.gd Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map. 2021-12-31 14:39:17 +01:00
mesh_outline.gd Refactored the mesh outline generator a bit. Also made it offset the outline along the normal if available to reduce z-fighting. 2022-01-18 21:34:25 +01:00