Mention releases in the readme now.

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Relintai 2020-07-09 20:08:26 +02:00
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@ -14,10 +14,15 @@ Screenshot:
## Editing the game
In order for you to open the game in the editor you will need a custom built version, with a few engine modules built in,
and unfortunately for now, you will need to build it yourself. (Binary releases will be available eventually!)
In order for you to open the game in the editor you will need a custom built version, with a few engine modules built in.
But don't worry, Godot is surpisingly easy and hassle free to compile! [See here.](#compiling)
You can check the releases tab to grab one, but since the project still changes a lot on the c++ side,
if you get it there, also get the relevant game project.
At the moment I don't have nightlies, I do plan on setting up something that could create them (github actions maybe?) eventually.
If you want to use master, you will need to build the project yourself for now, but don't worry, Godot is surpisingly easy and
hassle free to compile! [See here.](#compiling)
After you have the engine with the required modules, you can go ahead, and just open the project inside the `game` folder.