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Mention releases in the readme now.
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README.md
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README.md
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## Editing the game
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In order for you to open the game in the editor you will need a custom built version, with a few engine modules built in,
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and unfortunately for now, you will need to build it yourself. (Binary releases will be available eventually!)
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In order for you to open the game in the editor you will need a custom built version, with a few engine modules built in.
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But don't worry, Godot is surpisingly easy and hassle free to compile! [See here.](#compiling)
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You can check the releases tab to grab one, but since the project still changes a lot on the c++ side,
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if you get it there, also get the relevant game project.
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At the moment I don't have nightlies, I do plan on setting up something that could create them (github actions maybe?) eventually.
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If you want to use master, you will need to build the project yourself for now, but don't worry, Godot is surpisingly easy and
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hassle free to compile! [See here.](#compiling)
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After you have the engine with the required modules, you can go ahead, and just open the project inside the `game` folder.
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