|
8aa89457e4
|
Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change.
|
2021-07-19 18:56:59 +02:00 |
|
|
fd189d0d26
|
Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer.
|
2021-07-19 15:01:20 +02:00 |
|
|
1222ad6c7c
|
Update mesh data resource to the latest to get the improvements, and the engine.
|
2020-07-26 23:30:39 +02:00 |
|
|
08ebbd24f8
|
Fix global cooldowns.
|
2020-07-11 18:37:41 +02:00 |
|
|
33ed628aa3
|
Attributions for the test character textures.
|
2020-07-11 15:30:39 +02:00 |
|
|
3cacc01945
|
Update the game to go with the new modules.
|
2020-07-06 22:33:56 +02:00 |
|
|
1f52100aaa
|
Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props.
|
2020-06-23 20:58:14 +02:00 |
|
|
2d46c1bb10
|
Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
|
2020-06-16 11:42:10 +02:00 |
|
|
fbc1c056a1
|
Redone the seams for the character's model.
|
2020-05-23 19:29:32 +02:00 |
|
|
c0f1b21788
|
Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin.
|
2020-05-23 12:25:12 +02:00 |
|
|
ce23b724c9
|
Update ESS, to get the ModelVisualEntry rework.
|
2020-05-21 15:42:22 +02:00 |
|
|
e1d24dc838
|
Updated ESS to get the ModelVisual, and ModelVisualEntry changes.
|
2020-05-20 22:14:56 +02:00 |
|
|
794820e08c
|
Update ESS.
|
2020-05-20 20:41:26 +02:00 |
|
|
a109c9070f
|
Mostly reoriented the model's bodyparts. It's not perfect, but good enough for now.
|
2020-05-17 18:51:34 +02:00 |
|
|
e43cce888a
|
Now all of the current character's bodyparts are in gltf.
|
2020-05-17 17:00:16 +02:00 |
|
|
6fe13fbaf3
|
The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
|
2020-05-17 16:28:31 +02:00 |
|
|
7b76a90a8f
|
Removed mana from stats.
|
2020-04-27 17:11:10 +02:00 |
|
|
74304c87e8
|
Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf .
|
2020-04-26 15:43:07 +02:00 |
|