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character_models
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Update the game to go with the new modules.
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2020-07-06 22:33:56 +02:00 |
character_textures
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Update the game to go with the new modules.
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2020-07-06 22:33:56 +02:00 |
head.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
left_calf.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
left_fingers_base.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
left_fingers_end.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
left_foot.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
left_forearm.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
left_hand.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
left_thigh.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
left_thumb_end.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
left_thunm_base.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
left_upper_arm.tres
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
neck.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
pelvis.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
right_calf.tres
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Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin.
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2020-05-23 12:25:12 +02:00 |
right_fingers_base.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
right_fingers_end.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
right_foot.tres
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Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin.
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2020-05-23 12:25:12 +02:00 |
right_forearm.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
right_hand.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
right_thigh.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
right_thumb_base.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
right_thumb_end.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
right_upper_arm.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
spine_1.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
spine_2.tres
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |