broken_seals/game/modules/species/Human/Female
2020-07-06 22:33:56 +02:00
..
character_models Update the game to go with the new modules. 2020-07-06 22:33:56 +02:00
character_textures Update the game to go with the new modules. 2020-07-06 22:33:56 +02:00
head.tres
left_calf.tres
left_fingers_base.tres
left_fingers_end.tres
left_foot.tres
left_forearm.tres
left_hand.tres
left_thigh.tres
left_thumb_end.tres
left_thunm_base.tres
left_upper_arm.tres Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm. 2020-06-16 11:42:10 +02:00
neck.tres
pelvis.tres
right_calf.tres Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin. 2020-05-23 12:25:12 +02:00
right_fingers_base.tres
right_fingers_end.tres
right_foot.tres Removed IKs from the blender model, also fixed a few more issues with it. In blender the animations look bad, but in godot they still work, they will be fixed later. Removed an old generated skin file, it seems like this caused all the old model import problems. Reoriented the meshes, now without the old skin. 2020-05-23 12:25:12 +02:00
right_forearm.tres
right_hand.tres
right_thigh.tres
right_thumb_base.tres
right_thumb_end.tres
right_upper_arm.tres
spine_1.tres
spine_2.tres