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2c266711a3
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I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done.
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2021-09-26 23:02:51 +02:00 |
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ed3c6eb19d
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Use the forward_spatial_gui_input variant which has the index parameter in mesh data resource editor by default.
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2021-09-26 20:04:42 +02:00 |
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8e0e86ef39
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Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
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2021-09-13 18:47:56 +02:00 |
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74b35246c8
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Now the mesh data resource addon actually shows uvs in the uv editor.
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2021-09-13 12:32:33 +02:00 |
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d87694cb03
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Renamed a few methods in the mesh data resource editor.
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2021-03-24 19:09:02 +01:00 |
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5d9651253c
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In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis.
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2021-03-15 15:02:25 +01:00 |
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c05519244d
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Added events for mesh data resource. Also simple half-baked vertex translation implementation.
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2021-03-02 21:41:24 +01:00 |
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ec558d1a16
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More work/experimentation on the mesh data resource editor.
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2021-03-02 13:03:02 +01:00 |
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4e071994f6
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More initial work / experiments on the mesh data resource editor plugin.
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2021-02-28 00:18:38 +01:00 |
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7cdf7f2f61
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Work on the mesh data resource editor plugin.
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2021-02-09 01:40:13 +01:00 |
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06912c320e
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Created/added a new mesh_data_resource_editor plugin.
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2021-02-08 08:24:40 +01:00 |
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