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b81b7c348a
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Reworked the data_manager addon. Now it stores it's settings using ProjectSettings, so it shouldn't bug out on a fresh import.
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2022-07-31 17:49:43 +02:00 |
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2b840d1086
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Added json serialization support for the data manager addon's settings class.
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2022-07-31 17:24:28 +02:00 |
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72b71c6681
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Updated the engine. I added a few smaller features / fixes to TiledWalls.
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2022-07-31 14:54:46 +02:00 |
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c1deed42f0
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Updated the engine. I fixed lights.
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2022-07-31 01:33:10 +02:00 |
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147e1e93b8
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Updated the engine again. I fixed the property validation for aura triggers and aura stat attributes in Spell.
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2022-07-31 00:22:12 +02:00 |
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8004cf3903
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updated the engine. I added a new property hint that allows the creation of buttons in the inspector.
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2022-07-31 00:04:16 +02:00 |
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d216d2f381
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Updated the engine. I fixed property hints for variant arrays.
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2022-07-30 21:59:39 +02:00 |
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7e8cfdacaa
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Created and added a pointing hand cursor.
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2022-07-30 20:45:08 +02:00 |
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da38037074
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Fix import setting.
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2022-07-30 14:46:27 +02:00 |
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99dd7813a9
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Updated the engine. I ported all commits from upstream Godot 3.x up to today that I deemed worthwhile.
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2022-07-30 00:58:27 +02:00 |
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59095e35cf
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Updated the engine. I did lots of work / improvements on the stuff I ported from rcpp_framework. The web server got threading, cookie support, form handling support, also fixed sessions. User management is fully working now. Also reworked the user management web interface class, it got broken up into multiple nodes, which works better with a setup like this. Also added new WebNodes like an alias and a redirect.
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2022-07-24 18:19:43 +02:00 |
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98edb56317
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Removed godot-plugin-refresher as now it's functionality is built in.
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2022-07-17 01:53:02 +02:00 |
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fbc919fef6
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Updated the engine to the latest. I added a new addon refresher module.
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2022-07-17 01:43:36 +02:00 |
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9f9b9e14c2
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Updated the engine, I added a text editor plugin to it.
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2022-07-16 15:51:44 +02:00 |
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6a8530bdf4
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Udpated the engine to the latest. I ported my web and database stuff from rcpp_framework to it.
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2022-07-08 22:56:44 +02:00 |
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db7b0f4dc4
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Added TODO.md. I added everything from the TODO issue from github into it.
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2022-06-23 09:53:07 +02:00 |
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b09ea8b005
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Updated the engine to get the update to the changelog file.
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2022-06-23 09:52:16 +02:00 |
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0b4686bcdd
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Bunp version.
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2022-06-23 09:11:51 +02:00 |
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01c4064585
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Updated the engine to get the new helper script fixes.
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2022-06-23 00:50:59 +02:00 |
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6e5ad0f790
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Added a new export_all script.
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2022-06-23 00:32:34 +02:00 |
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e584089e5a
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Updated the engine and added a new make_release script.
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2022-06-23 00:28:54 +02:00 |
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08da1bd2c0
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Updated the engine again to get a fix for a property setter.
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2022-06-22 00:44:34 +02:00 |
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11e7b86cd3
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Removed godoxel.
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2022-06-21 23:14:34 +02:00 |
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7d310b4025
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Updated the engine to the latest. I finished porting the paint module.
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2022-06-21 23:14:00 +02:00 |
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76472b3e2e
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Removed mat_maker_gd.
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2022-06-20 20:01:17 +02:00 |
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35d235d5a2
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Updated all MMMaterials to use the c++ nodes instead of the gdscript ones.
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2022-06-20 19:59:59 +02:00 |
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ba40bfbf60
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Disabled Godoxel.
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2022-06-20 19:59:17 +02:00 |
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75e3b7b848
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Updated the engine to the latest. I ported all nodes for mat_maker_gd, and improved it by a lot. Also the paint module is enabled now by default.
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2022-06-20 19:58:12 +02:00 |
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41f94f63d4
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Removed everythogn from the mat_maker_gd addon that's not needed anymore.
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2022-06-16 14:28:52 +02:00 |
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4f8f036204
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Udpate the engine again, I fixed mat maker gd's graph node, now it will properly be able to clear it's child graphnodes.
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2022-06-16 14:26:01 +02:00 |
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440366b418
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Udpated the engine to the latest. Also dpated mat_maker_gd, and MMMaterials to work with it.
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2022-06-16 14:12:44 +02:00 |
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ab36a50dd4
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Removed the gdscript logger singleton and moved to the new engine logger.
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2022-06-11 18:15:31 +02:00 |
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cf8e6e9d45
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Updated the engine to get the new Logger singleton.
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2022-06-11 18:10:24 +02:00 |
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a02c3f8282
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Updated the project setup script. Now it will be able to handle old engine versions aswell.
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2022-06-11 02:31:18 +02:00 |
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94e965c48e
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Fix the clone command.
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2022-06-11 00:53:00 +02:00 |
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1ee52db76f
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Udpated the engine so it has the removed helper scripts. Also changed the project's SConscript to just use the one found in the engine. It can clone the engine if it doesn't exists.
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2022-06-11 00:46:00 +02:00 |
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c2b6fdf6d1
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Removed some of the helper scripts, as I added them to the engine directly.
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2022-06-11 00:42:37 +02:00 |
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45e8f16a6a
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Udpated the engine again. I added more null checks.
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2022-06-07 13:33:08 +02:00 |
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2c129807a2
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Fix grass MMMaterial, I messed it up during the update.
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2022-06-07 13:32:52 +02:00 |
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f1e313927b
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Updated the engine. I fixed gradients in MMAlgos, now all MMMaterials generate properly again.
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2022-06-07 13:07:31 +02:00 |
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5562524cc8
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Removed the gdscript version of MMMaterial, MMNode, and the universal property.
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2022-06-07 12:59:25 +02:00 |
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d5966526aa
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Updated the remaining MMMaterials.
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2022-06-07 12:58:22 +02:00 |
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f9e062e867
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Updated the engine. Now MMMaterial, MMNode, and MMNodeUniversalProperty is on the engine side. The resources still need to be updated (except for one).
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2022-06-07 12:38:35 +02:00 |
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c8cfc8a929
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An another comment.
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2022-06-06 21:33:23 +02:00 |
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b9a0c5f275
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Added a few notes to MMNodes for later.
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2022-06-06 21:27:46 +02:00 |
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a82f5fafe4
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Now slot colors in mat makjer gd's ui is handled by a method instead of having a PoolColorArray.
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2022-06-06 20:52:38 +02:00 |
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eb7c514ee7
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Removed the m_m_algos script aswell.
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2022-06-06 19:08:21 +02:00 |
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93e477a76f
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Removed all the m_m_algos.gd preloads.
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2022-06-06 19:07:25 +02:00 |
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5b2bc019d9
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Updated the engine. Using the new converter scripts I converted the MMAlgos class to c++ and added it to a module.
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2022-06-06 19:06:56 +02:00 |
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491bcc822b
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Make the generated binder class a singleton, also fix smaller issues.
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2022-06-06 01:04:00 +02:00 |
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