239ecbd1d2
Updated the engine. I fixed a few issues with skeleton's bone editor and Skeleton returning incorrect bone childrens in some cases.
2022-08-19 23:47:42 +02:00
dd8a213c13
Updated the engine I moved the editor only modules to a new folder.
2022-08-19 22:47:59 +02:00
6cd63a4689
Updated the engine. I renamed VisualServer to RenderingServer.
2022-08-19 21:50:03 +02:00
2f0c76d5f2
Updated the engine. I ported improvements from godot 3.x.
2022-08-19 17:30:12 +02:00
62b7487342
Updated the engine. I removed rpc config keyword support from scripting languages in order to make rpc calls simpler. By extension I also removed keywords like remote, puppet, puppersync etc from gdscript. Also did some cleanups.
2022-08-19 01:27:18 +02:00
68f3c29111
Updated the engine. I removed rsets, and moved vrpcs from Entity to Node.
2022-08-19 00:05:14 +02:00
585b4671c6
Updated the engine, I made smaller improvements to the text editor, and also made text show up as resources in the filesystem dock.
2022-08-18 22:33:04 +02:00
eb3d4e84f7
Updated the engine. I ported the new 2d skeleton / ik system from Godot4.
2022-08-18 18:49:54 +02:00
6642a511bd
Updated the engine to get a build fix.
2022-08-18 13:05:57 +02:00
a1152d54ba
Updated the engine. I backported the new module dependency system from godot4.
2022-08-18 12:56:46 +02:00
585cc46aaf
Updated the engine. I added a _theme_ infix to Control's theme helper methods.
2022-08-17 20:58:19 +02:00
da3397414e
Updated the engine. I reorganized it's core folder.
2022-08-17 17:50:44 +02:00
bef5739a59
Updated the engine. Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray are built in types. Also added a few smaller fixes, and improvements.
2022-08-16 23:53:59 +02:00
2a12115884
Updated the engine. I backported most improvements to core math classes from Godot 4.
2022-08-16 10:29:13 +02:00
c24d9c0edf
Updated the engine. I renamed Quat to Quaternion for consistency.
2022-08-13 15:24:31 +02:00
92b6946e85
Updated the engine. I backported a fix / update to secondary gizmo handles.
2022-08-12 22:22:09 +02:00
9a50278b2b
Updated the engine. I backported more fixes / improvements to both the Skeleton Editor and animations.
2022-08-12 19:11:21 +02:00
ecb8f92dcc
Updated the engine.
...
- I backported the new animation setup from Godot4 (So animations don't depend anymore on the rest pose.) Migrated the old animations to the new system. The character has issues with it's arm meshes, that will be fixed later.
- Also ported some related improvements, like the sub gizmo support (still has some issues) (MeshDataresource Editor still needs to be updated to be usable properly again, as now handles aren't shown if something is deselected), ImmediateMesh, hashing Improvements, and the godot4's version of Skeleton Editor.
2022-08-11 22:42:40 +02:00
ada7cf03e7
Updated the engine. I added a templated WeakRef fot the c++ side.
2022-08-04 19:38:45 +02:00
5cbe477780
Updated the engine. I updated it's changelog.
2022-08-02 18:46:14 +02:00
e5008d7ed4
Updated the engine. I ported new fixes from upstream godot 3.x.
2022-08-02 18:04:10 +02:00
f5075a8d92
updated the engine. I fixed a few typos.
2022-08-02 17:54:58 +02:00
6103091122
Updated the engine. Small fixes, and an update to the donors file.
2022-08-02 10:36:44 +02:00
945d3f8c59
updated the engine, I fixed a crash.
2022-07-31 19:55:21 +02:00
deee3957b6
Updated the engine. I fixed a typo and an uninitialized variable.
2022-07-31 18:04:51 +02:00
72b71c6681
Updated the engine. I added a few smaller features / fixes to TiledWalls.
2022-07-31 14:54:46 +02:00
c1deed42f0
Updated the engine. I fixed lights.
2022-07-31 01:33:10 +02:00
147e1e93b8
Updated the engine again. I fixed the property validation for aura triggers and aura stat attributes in Spell.
2022-07-31 00:22:12 +02:00
8004cf3903
updated the engine. I added a new property hint that allows the creation of buttons in the inspector.
2022-07-31 00:04:16 +02:00
d216d2f381
Updated the engine. I fixed property hints for variant arrays.
2022-07-30 21:59:39 +02:00
99dd7813a9
Updated the engine. I ported all commits from upstream Godot 3.x up to today that I deemed worthwhile.
2022-07-30 00:58:27 +02:00
59095e35cf
Updated the engine. I did lots of work / improvements on the stuff I ported from rcpp_framework. The web server got threading, cookie support, form handling support, also fixed sessions. User management is fully working now. Also reworked the user management web interface class, it got broken up into multiple nodes, which works better with a setup like this. Also added new WebNodes like an alias and a redirect.
2022-07-24 18:19:43 +02:00
fbc919fef6
Updated the engine to the latest. I added a new addon refresher module.
2022-07-17 01:43:36 +02:00
9f9b9e14c2
Updated the engine, I added a text editor plugin to it.
2022-07-16 15:51:44 +02:00
6a8530bdf4
Udpated the engine to the latest. I ported my web and database stuff from rcpp_framework to it.
2022-07-08 22:56:44 +02:00
b09ea8b005
Updated the engine to get the update to the changelog file.
2022-06-23 09:52:16 +02:00
01c4064585
Updated the engine to get the new helper script fixes.
2022-06-23 00:50:59 +02:00
6e5ad0f790
Added a new export_all script.
2022-06-23 00:32:34 +02:00
e584089e5a
Updated the engine and added a new make_release script.
2022-06-23 00:28:54 +02:00
08da1bd2c0
Updated the engine again to get a fix for a property setter.
2022-06-22 00:44:34 +02:00
7d310b4025
Updated the engine to the latest. I finished porting the paint module.
2022-06-21 23:14:00 +02:00
75e3b7b848
Updated the engine to the latest. I ported all nodes for mat_maker_gd, and improved it by a lot. Also the paint module is enabled now by default.
2022-06-20 19:58:12 +02:00
4f8f036204
Udpate the engine again, I fixed mat maker gd's graph node, now it will properly be able to clear it's child graphnodes.
2022-06-16 14:26:01 +02:00
440366b418
Udpated the engine to the latest. Also dpated mat_maker_gd, and MMMaterials to work with it.
2022-06-16 14:12:44 +02:00
cf8e6e9d45
Updated the engine to get the new Logger singleton.
2022-06-11 18:10:24 +02:00
1ee52db76f
Udpated the engine so it has the removed helper scripts. Also changed the project's SConscript to just use the one found in the engine. It can clone the engine if it doesn't exists.
2022-06-11 00:46:00 +02:00
45e8f16a6a
Udpated the engine again. I added more null checks.
2022-06-07 13:33:08 +02:00
f1e313927b
Updated the engine. I fixed gradients in MMAlgos, now all MMMaterials generate properly again.
2022-06-07 13:07:31 +02:00
f9e062e867
Updated the engine. Now MMMaterial, MMNode, and MMNodeUniversalProperty is on the engine side. The resources still need to be updated (except for one).
2022-06-07 12:38:35 +02:00
5b2bc019d9
Updated the engine. Using the new converter scripts I converted the MMAlgos class to c++ and added it to a module.
2022-06-06 19:06:56 +02:00