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19b158c877
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Update ESS to get the XPData rework.
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2020-07-10 17:18:03 +02:00 |
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255f35e381
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Actually commit HEADS.
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2020-07-10 15:25:45 +02:00 |
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149d7f4bb2
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Update WorldGenerator to the latest.
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2020-07-10 02:40:12 +02:00 |
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eb8db088c1
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Update ESS to fix healthbars.
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2020-07-09 11:42:09 +02:00 |
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ea4514374b
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Update ESS, to get a bugfix.
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2020-07-09 00:41:59 +02:00 |
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94a90d989c
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Update the engine and Voxelman to grab the prop related changes.
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2020-07-07 18:40:24 +02:00 |
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1a35955b55
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Update HEADS to get the new Prop related changes.
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2020-07-06 22:30:17 +02:00 |
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1f52100aaa
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Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props.
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2020-06-23 20:58:14 +02:00 |
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202b78d67d
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Update modules, and the engine, because I brought back the old Props implementation to Voxelman.
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2020-06-23 01:21:41 +02:00 |
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e2ff5327df
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Update ESS.
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2020-06-21 00:18:49 +02:00 |
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72802e73dc
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Update all modules. They mostly had classref and doc related changes.
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2020-06-20 23:40:59 +02:00 |
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72730ad312
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Update ESS so ItemInstances are able to serialize their stat modifiers as properties properly.
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2020-06-20 21:05:47 +02:00 |
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5d74d42623
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Actually commit HEADS.
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2020-06-20 16:15:40 +02:00 |
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b9c7767b98
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Update ESS to get the new crash related commits. Also update the engine.
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2020-06-18 22:46:24 +02:00 |
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6626b8ed38
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Initial weapon sheathing support. ALso updated ESS to get a few new constants.
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2020-06-16 18:44:42 +02:00 |
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7e7dc3b43e
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Update ESS to get the Attachment ModelVisualEntry implementation/changes.
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2020-06-16 15:55:01 +02:00 |
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2e1f1a1e84
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Grab the CharacterSkeletonPoints enum removal change from ESS.
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2020-06-16 13:53:12 +02:00 |
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e9253466ef
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Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries.
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2020-06-16 13:47:10 +02:00 |
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3f132e4828
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Update ESS to the latest to get CharacterSkeleton3D's attach point rework.
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2020-06-16 13:40:16 +02:00 |
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2d46c1bb10
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
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e1219b26f1
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Update the engine, and ESS to get the Entity property update.
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2020-06-15 14:59:30 +02:00 |
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7d207f2b56
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Update the engine and ESS to get the EntityAI and EntityData api changes.
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2020-06-15 11:24:28 +02:00 |
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d0586063d1
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Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
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2020-06-13 21:53:10 +02:00 |
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0a3ddf1162
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Update the procedural animations module to get the change signal emit fix.
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2020-06-12 22:16:43 +02:00 |
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2dfba2bc97
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Update Voxelman to the latest to get the mesher changes.
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2020-06-12 19:55:37 +02:00 |
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9dd721fb3c
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Update ESS to get the SpeciesModelData rework.
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2020-06-12 15:28:48 +02:00 |
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ece008db5c
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Update the engine and the modules while I'm at it, the modules only had mostly readme changes.
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2020-06-12 10:36:59 +02:00 |
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ea6daeb5d4
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Update ESS to get the aura trigger and stat attribute reworks.
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2020-06-06 17:01:08 +02:00 |
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bb56fb05c5
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Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
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2020-06-05 19:45:42 +02:00 |
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70b1b4badd
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Update ESS to get the TalentRowData changes. Also updated the engine.
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2020-06-05 18:05:54 +02:00 |
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662055e4bf
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Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes.
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2020-05-30 23:23:38 +02:00 |
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e2869c7b89
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CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton.
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2020-05-30 19:25:32 +02:00 |
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8f71e087e7
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Update mesh utils to get the MeshMerger, and the engine. The CharacterSkeletonGD now uses it.
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2020-05-30 14:04:37 +02:00 |
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7bd29dcf83
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Added my new thread pool module.
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2020-05-24 21:19:20 +02:00 |
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d4ccb9d743
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Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript.
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2020-05-23 22:09:19 +02:00 |
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bd7104d150
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Added my new Broken Seals module.
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2020-05-23 20:31:00 +02:00 |
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44f1ce9d39
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Replaced my fast quadratic mesh simplifier module with the new mesh_utils one. This one will contain all of the mesh merging/simplification stuff in a centralized manner (with a singleton).
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2020-05-23 20:19:04 +02:00 |
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7efb64e562
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Update Voxelman to get the compatibility rework.
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2020-05-23 10:39:11 +02:00 |
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9ef45fd8ad
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update HEADS, to get the new ESS.
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2020-05-22 21:01:56 +02:00 |
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9bece84377
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Update ESS to get customizable texture layers.
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2020-05-22 17:30:05 +02:00 |
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ce23b724c9
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Update ESS, to get the ModelVisualEntry rework.
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2020-05-21 15:42:22 +02:00 |
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e1d24dc838
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Updated ESS to get the ModelVisual, and ModelVisualEntry changes.
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2020-05-20 22:14:56 +02:00 |
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794820e08c
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Update ESS.
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2020-05-20 20:41:26 +02:00 |
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2302657002
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Update ESS, to get the ItemVisual to ModelVisual rename.
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2020-05-19 21:10:07 +02:00 |
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94b76f5635
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Update HEADS to get the new customizable EquipSlots from ESS, and to get a bugfix from Voxelman.
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2020-05-19 18:59:30 +02:00 |
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6fe13fbaf3
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The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine.
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2020-05-17 16:28:31 +02:00 |
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99f01c6c95
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Update the engine, and Voxelman to the latest.
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2020-05-09 21:25:45 +02:00 |
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d12d58d61b
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Update ESS (and the engine) to the latest, to get the stat reworks.
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2020-05-03 00:17:23 +02:00 |
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0f4093fc44
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Update ESS, so StatData is inside EntityData instead of EntityClassData.
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2020-04-29 18:14:46 +02:00 |
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d420817e4d
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Update ESS.
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2020-04-29 01:27:42 +02:00 |
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