|
660933915b
|
More work on uv unwrapping.
|
2021-09-27 12:52:33 +02:00 |
|
|
a2208d0489
|
More work on the uv unwrapping algorithm.
|
2021-09-27 12:38:57 +02:00 |
|
|
2c266711a3
|
I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done.
|
2021-09-26 23:02:51 +02:00 |
|
|
ed3c6eb19d
|
Use the forward_spatial_gui_input variant which has the index parameter in mesh data resource editor by default.
|
2021-09-26 20:04:42 +02:00 |
|
|
eee70dac69
|
Removed the bone_editor addon, as now the engine has a skeleton editor built in.
|
2021-09-26 17:23:00 +02:00 |
|
|
cdee4cb3fa
|
Updated the engine. Now the skeleton editor actually works.
|
2021-09-26 17:20:03 +02:00 |
|
|
c65c809084
|
Updated the engine and modules.
|
2021-09-25 23:41:14 +02:00 |
|
|
6062255177
|
Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
|
2021-09-22 00:11:19 +02:00 |
|
|
85bec5de68
|
Switched to my own godot fork temporarily. I'm hoping that eventually I'll be able to switch to godot 4.x. (I expect this to still take quite a while.) However until then I'm planning to just grab all the useful prs/features and either merge or backport them, as development for the 3.x branch has slowed down considerably (and understandably). Also I need features more for the project than compatibility so this way I can just change anything when needed.
|
2021-09-21 20:22:29 +02:00 |
|
|
1ec78bd663
|
Updated the ess module. It only got a special case compile fix.
|
2021-09-21 12:27:15 +02:00 |
|
|
23d697c13a
|
Updated the engine.
|
2021-09-14 11:23:45 +02:00 |
|
|
32baaaa696
|
Updated the mesh data resource module. I removed the xatlas test code from it.
|
2021-09-14 11:22:22 +02:00 |
|
|
8e0e86ef39
|
Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
|
2021-09-13 18:47:56 +02:00 |
|
|
74b35246c8
|
Now the mesh data resource addon actually shows uvs in the uv editor.
|
2021-09-13 12:32:33 +02:00 |
|
|
de97b132a2
|
Fixed the set rest pose implementation.
|
2021-09-13 11:27:20 +02:00 |
|
|
878f045f92
|
Added my seketon editor test scene.
|
2021-09-12 23:18:26 +02:00 |
|
|
d9e0ed3741
|
Initial set rest pose implementation for the bone editor. Doesn't work properly yet.
|
2021-09-12 23:18:05 +02:00 |
|
|
242321fd7a
|
Bone hierarchy editing support.
|
2021-09-12 15:52:22 +02:00 |
|
|
6c32deb131
|
Now the bone editor addon can create bones.
|
2021-09-12 15:28:40 +02:00 |
|
|
008c3048d5
|
Updated the engine.
|
2021-09-11 16:07:04 +02:00 |
|
|
f52bfb0190
|
Now the slim build's arguments are also taken from the module config.
|
2021-09-06 19:10:40 +02:00 |
|
|
9f1183966e
|
Updated the engine again.
|
2021-09-06 19:04:50 +02:00 |
|
|
7039679776
|
Ignore the __pycache__ folder.
|
2021-09-06 18:47:13 +02:00 |
|
|
b036c74037
|
Removed the module data from the main build script. It's now in a new module_config.py file.
|
2021-09-06 18:46:51 +02:00 |
|
|
134daf47c6
|
Updated the engine.
|
2021-09-06 18:33:40 +02:00 |
|
|
b181be5ddf
|
Fix error spam due to missing method.
|
2021-09-06 12:26:31 +02:00 |
|
|
9fb8e01314
|
Fix error printed to the console on clients.
|
2021-08-31 02:00:49 +02:00 |
|
|
4f7cb3c904
|
Fixed networked movement.
|
2021-08-31 01:57:32 +02:00 |
|
|
9ba79d9dc4
|
More work on fixing networking. Also updated ESS to get the fixes from it too.
|
2021-08-31 00:40:45 +02:00 |
|
|
288eaabe18
|
Updated ESS to get the Entity controller property rework.
|
2021-08-30 20:18:29 +02:00 |
|
|
e6d21cbb8a
|
Remove the nameplate if the entity gets controlled by the player and it wasn't before.
|
2021-08-30 17:45:40 +02:00 |
|
|
67b3ce48f5
|
Work on fixing networking.
|
2021-08-30 00:35:27 +02:00 |
|
|
7e420f538d
|
Updated ESS to get a small property hint fix for EntityCreateInfo.
|
2021-08-30 00:35:10 +02:00 |
|
|
c0280ce6f3
|
Don't spawn mobs at all during world generation on a client.
|
2021-08-29 23:38:15 +02:00 |
|
|
f8803b99ab
|
Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner.
|
2021-08-29 23:32:54 +02:00 |
|
|
3dd4f4592a
|
Fix setting up network_owner in the spawner.
|
2021-08-29 21:39:51 +02:00 |
|
|
51f0f08d08
|
Updated the entity spell system module to get an improvement to ORPC, and the entity controller setter. The props module and mesh data instance also got updated, they only had a compile fix for 3.3.
|
2021-08-29 21:39:06 +02:00 |
|
|
fcf4e520e9
|
Now the generated terrain and dungeons are actually seeded.
|
2021-08-29 19:38:58 +02:00 |
|
|
715e4f209f
|
Don't spawn trees in the 0,0 chunk.
|
2021-08-29 11:43:27 +02:00 |
|
|
6977551dba
|
Fix the javascript build commands in podman_build_all.sh.
|
2021-08-28 12:57:57 +02:00 |
|
|
026652931b
|
Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows.
|
2021-08-28 12:06:10 +02:00 |
|
|
01cf5ae03b
|
Updated the props module. I fixed mesh builds in PropInstanceMerger when threading is disabled, and the build time is long enough so that it needs multiple frames.
|
2021-08-28 11:31:15 +02:00 |
|
|
3b3650c851
|
Bump version.
|
2021-08-28 10:36:58 +02:00 |
|
|
0c85195cd1
|
Updated the engine.
|
2021-08-28 00:57:16 +02:00 |
|
|
6b36577aa3
|
Spawn mobs into the dungeons.
|
2021-08-28 00:55:59 +02:00 |
|
|
12e7618cd3
|
Now the dungeons will delete themselves when their teleporter goes out of range in the world. (The world is disabled while in a dungeon, so they won't despawn while the player is inside.)
|
2021-08-28 00:29:24 +02:00 |
|
|
d4cb1684ca
|
Updated Terraman to get the new chunk_added and chunk_removed signals.
|
2021-08-28 00:28:05 +02:00 |
|
|
c6ae7518c0
|
Deactivate / activate the world on teleporting to a dungeon.
|
2021-08-28 00:09:05 +02:00 |
|
|
5dc0ed2daf
|
Updated terraman. So now the world can be deactivated.
|
2021-08-28 00:08:41 +02:00 |
|
|
9a8d658643
|
Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now.
|
2021-08-27 23:07:58 +02:00 |
|