2021-02-08 08:24:40 +01:00
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tool
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extends EditorPlugin
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2021-02-09 01:40:13 +01:00
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const MdiGizmoPlugin = preload("res://addons/mesh_data_resource_editor/MDIGizmoPlugin.gd")
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2021-03-02 13:03:02 +01:00
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const MDIEdGui = preload("res://addons/mesh_data_resource_editor/MDIEd.tscn")
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2021-02-08 08:24:40 +01:00
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2021-02-09 01:40:13 +01:00
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var gizmo_plugin = MdiGizmoPlugin.new()
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2021-03-02 13:03:02 +01:00
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var mdi_ed_gui : Control
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2021-02-08 08:24:40 +01:00
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2021-03-02 13:03:02 +01:00
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var active_gizmos : Array
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2021-02-28 00:18:38 +01:00
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2021-09-13 18:47:56 +02:00
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var current_mesh_data_instance : MeshDataInstance = null
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2021-02-09 01:40:13 +01:00
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func _enter_tree():
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2021-09-13 12:32:33 +02:00
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#print("_enter_tree")
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2021-03-02 13:03:02 +01:00
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gizmo_plugin = MdiGizmoPlugin.new()
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mdi_ed_gui = MDIEdGui.instance()
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2021-03-02 21:41:24 +01:00
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mdi_ed_gui.plugin = self
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2021-03-02 13:03:02 +01:00
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active_gizmos = []
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2021-02-28 00:18:38 +01:00
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gizmo_plugin.plugin = self
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2021-03-02 13:03:02 +01:00
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add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui)
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mdi_ed_gui.hide()
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2021-02-09 01:40:13 +01:00
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add_spatial_gizmo_plugin(gizmo_plugin)
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2021-02-28 00:18:38 +01:00
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set_input_event_forwarding_always_enabled()
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2021-02-08 08:24:40 +01:00
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func _exit_tree():
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2021-09-13 12:32:33 +02:00
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#print("_exit_tree")
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2021-03-02 13:03:02 +01:00
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2021-02-09 01:40:13 +01:00
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remove_spatial_gizmo_plugin(gizmo_plugin)
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2021-03-02 13:03:02 +01:00
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#remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui)
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mdi_ed_gui.queue_free()
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pass
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#func enable_plugin():
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# print("enable_plugin")
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# pass
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#
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#func disable_plugin():
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# print("disable_plugin")
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# remove_spatial_gizmo_plugin(gizmo_plugin)
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# remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, mdi_ed_gui)
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# mdi_ed_gui.queue_free()
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func handles(object):
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2021-09-13 12:32:33 +02:00
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#print("disable_plugin")
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2021-03-02 13:03:02 +01:00
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if object is MeshDataInstance:
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return true
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return false
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2021-09-13 12:32:33 +02:00
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func edit(object):
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var mdi : MeshDataInstance = object as MeshDataInstance
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2021-03-02 13:03:02 +01:00
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2021-09-13 18:47:56 +02:00
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current_mesh_data_instance = mdi
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2021-09-13 12:32:33 +02:00
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if mdi:
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mdi_ed_gui.set_mesh_data_resource(mdi.mesh_data)
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2021-03-02 13:03:02 +01:00
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func make_visible(visible):
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2021-09-13 12:32:33 +02:00
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#print("make_visible")
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2021-03-02 13:03:02 +01:00
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if visible:
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mdi_ed_gui.show()
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else:
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#mdi_ed_gui.hide()
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#figure out how to hide it when something else gets selected, don't hide on unselect
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pass
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2021-09-13 12:32:33 +02:00
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2021-03-02 13:03:02 +01:00
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func get_plugin_name():
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return "mesh_data_resource_editor"
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2021-09-13 12:32:33 +02:00
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2021-02-28 00:18:38 +01:00
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#func forward_spatial_gui_input(camera, event):
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# return forward_spatial_gui_input(0, camera, event)
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func register_gizmo(gizmo):
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active_gizmos.append(gizmo)
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func unregister_gizmo(gizmo):
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for i in range(active_gizmos.size()):
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if active_gizmos[i] == gizmo:
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active_gizmos.remove(i)
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return
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2021-03-24 19:09:02 +01:00
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func set_translate(on : bool) -> void:
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2021-03-02 21:41:24 +01:00
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for g in active_gizmos:
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2021-03-24 19:09:02 +01:00
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g.set_translate(on)
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2021-03-02 21:41:24 +01:00
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2021-03-24 19:09:02 +01:00
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func set_scale(on : bool) -> void:
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2021-03-02 21:41:24 +01:00
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for g in active_gizmos:
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2021-03-24 19:09:02 +01:00
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g.set_scale(on)
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2021-03-02 21:41:24 +01:00
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2021-03-24 19:09:02 +01:00
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func set_rotate(on : bool) -> void:
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2021-03-02 21:41:24 +01:00
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for g in active_gizmos:
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2021-03-24 19:09:02 +01:00
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g.set_rotate(on)
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2021-03-02 21:41:24 +01:00
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2021-03-24 19:09:02 +01:00
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func set_axis_x(on : bool) -> void:
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2021-03-02 21:41:24 +01:00
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for g in active_gizmos:
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2021-03-24 19:09:02 +01:00
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g.set_axis_x(on)
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2021-03-02 21:41:24 +01:00
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2021-03-24 19:09:02 +01:00
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func set_axis_y(on : bool) -> void:
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2021-03-02 21:41:24 +01:00
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for g in active_gizmos:
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2021-03-24 19:09:02 +01:00
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g.set_axis_y(on)
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2021-03-02 21:41:24 +01:00
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2021-03-24 19:09:02 +01:00
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func set_axis_z(on : bool) -> void:
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2021-03-02 21:41:24 +01:00
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for g in active_gizmos:
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2021-03-24 19:09:02 +01:00
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g.set_axis_z(on)
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2021-09-13 18:47:56 +02:00
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func uv_unwrap() -> void:
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2021-09-26 23:02:51 +02:00
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var mdr : MeshDataResource = null
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2021-09-13 18:47:56 +02:00
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if current_mesh_data_instance && current_mesh_data_instance.mesh_data:
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2021-09-26 23:02:51 +02:00
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#current_mesh_data_instance.mesh_data.uv_unwrap()
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mdr = current_mesh_data_instance.mesh_data
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if !mdr:
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return
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var mesh : Array = mdr.get_array()
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# partition the meshes along the already existing seams (no new vertices)
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var partitioned_meshes : Array = partition_mesh(mesh)
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for m in partitioned_meshes:
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m.print()
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#m.unwrap()
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class STriangle:
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var i1 : int = 0
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var i2 : int = 0
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var i3 : int = 0
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var index : int = 0
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func set_indices(pi1 : int, pi2 : int, pi3 : int, pindex : int):
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i1 = pi1
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i2 = pi2
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i3 = pi3
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index = pindex
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func is_neighbour(pi1 : int, pi2 : int, pi3 : int) -> bool:
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var c : int = 0
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if i1 == pi1 || i1 == pi2 || i1 == pi3:
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c += 1
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if i2 == pi1 || i2 == pi2 || i2 == pi3:
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c += 1
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if i3 == pi1 || i3 == pi2 || i3 == pi3:
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c += 1
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if c >= 1:
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return true
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else:
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return false
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func print():
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print("[ Tri: " + str(i1) + ", " + str(i2) + ", " + str(i3) + ", " + str(index) + ", ]")
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class SMesh:
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var indices : PoolIntArray
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var vertices : PoolVector3Array
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var uvs : PoolVector2Array
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var triangles : Array
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func is_triangle_neighbour(tri : STriangle) -> bool:
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for t in triangles:
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if t.is_neighbour(tri.i1, tri.i2, tri.i3):
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return true
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return false
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func try_to_merge(o : SMesh) -> bool:
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for t in o.triangles:
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if is_triangle_neighbour(t):
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triangles.append_array(o.triangles)
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return true
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return false
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func unwrap():
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pass
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func print():
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print("[ SMesh:")
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for t in triangles:
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t.print()
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print("]")
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func partition_mesh(mesh : Array) -> Array:
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var meshes : Array = Array()
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if mesh.size() != ArrayMesh.ARRAY_MAX:
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return meshes
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var vertices : PoolVector3Array = mesh[ArrayMesh.ARRAY_VERTEX]
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var indices : PoolIntArray = mesh[ArrayMesh.ARRAY_INDEX]
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if vertices.size() == 0:
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return meshes
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if indices.size() == 0:
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return meshes
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var tricount : int = indices.size() / 3
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for it in range(tricount):
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var iit : int = it * 3
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var tri : STriangle = STriangle.new()
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tri.set_indices(indices[iit], indices[iit + 1], indices[iit + 2], it)
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var found : bool = false
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for m in meshes:
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if m.is_triangle_neighbour(tri):
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m.triangles.append(tri)
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found = true
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break
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if !found:
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var sm : SMesh = SMesh.new()
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sm.triangles.append(tri)
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meshes.append(sm)
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var changed : bool = true
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while changed:
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changed = false
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for i in range(meshes.size() - 1):
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if meshes[i].try_to_merge(meshes[i + 1]):
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changed = true
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meshes.remove(i + 1)
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break
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for m in meshes:
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m.vertices = vertices
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m.indices = indices
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m.uvs.resize(vertices.size())
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return meshes
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2021-09-26 20:04:42 +02:00
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#func forward_spatial_gui_input(camera, event):
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2021-03-02 13:03:02 +01:00
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# for g in active_gizmos:
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2021-09-26 20:04:42 +02:00
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# if g.forward_spatial_gui_input(0, camera, event):
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2021-03-02 13:03:02 +01:00
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# return true
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#
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# return false
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2021-09-26 20:04:42 +02:00
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func forward_spatial_gui_input(index, camera, event):
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for g in active_gizmos:
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if g.forward_spatial_gui_input(index, camera, event):
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return true
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return false
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