RodZill4
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d0b82818d2
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Added missing doc for sdArc
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2020-05-12 07:50:11 +02:00 |
RodZill4
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2fdecfafae
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Updtaed documentation
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2020-05-12 07:49:43 +02:00 |
RodZill4
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8e4fb43606
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Updated sdArc and sdLine (width parameter)
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2020-05-12 07:48:40 +02:00 |
RodZill4
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f1a1574f8e
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Fixed occlusion's node input and output
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2020-05-12 06:39:27 +02:00 |
RodZill4
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8e06243fb3
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Fixed sharpen node and updated screenshot for doc
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2020-05-10 22:30:44 +02:00 |
RodZill4
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0937fa14ca
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Updated nodes dcreenshots for documentation
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2020-05-10 16:16:30 +02:00 |
RodZill4
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b9f88b09c1
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Added shear node to the library
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2020-05-10 16:15:15 +02:00 |
RodZill4
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c7676c1323
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Removed useless nodes in rusted_metal example
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2020-05-10 10:16:43 +02:00 |
RodZill4
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8592b79052
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updated dice icon so it's a bit more obvious
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2020-05-10 10:16:15 +02:00 |
RodZill4
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66b7911a53
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Fixed preview pane's shader for export
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2020-05-10 10:15:47 +02:00 |
RodZill4
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9de55d6d58
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Fixed normal map's input and output types
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2020-05-10 10:15:19 +02:00 |
RodZill4
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3e52309cf2
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Fixed "add node" popup (could not create and connect groups)
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2020-05-09 22:10:18 +02:00 |
RodZill4
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e27ee56b18
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Optimized themes
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2020-05-09 22:09:38 +02:00 |
RodZill4
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8bd311ea8c
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Updated exemples to remove (obsolete) convolution nodes.
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2020-05-08 16:46:48 +02:00 |
RodZill4
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68e753564b
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Updated export menu in previews
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2020-05-08 16:20:39 +02:00 |
RodZill4
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e25fded15d
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Rewrote convolutions as shader nodes
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2020-05-08 10:36:19 +02:00 |
RodZill4
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b1eb233203
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Added compare and shear nodes
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2020-05-08 10:35:43 +02:00 |
RodZill4
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fe700b4041
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Added input slots to simple pattern nodes to control parameters
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2020-05-08 10:35:22 +02:00 |
RodZill4
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aaac9e7b55
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Added the possibility to skip slot locations
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2020-05-08 10:33:26 +02:00 |
RodZill4
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f056a09107
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Fixed random seed inheritance
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2020-05-08 10:32:27 +02:00 |
RodZill4
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61b7dd1a61
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Added configuration save to panels
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2020-05-01 13:41:23 +02:00 |
RodZill4
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bb3c4155bc
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Fixed rotation and added value/opacity parameter to splatters/tilers
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2020-05-01 13:39:50 +02:00 |
RodZill4
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c07b336e7a
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Updated documentation for iterate buffer, dilate and fill nodes.
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2020-04-29 08:55:46 +02:00 |
RodZill4
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a99af03c92
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Added fill nodes to base library. Updated node screenshots for documentation.
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2020-04-26 17:20:46 +02:00 |
Rodz Labs
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771345d6a4
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Merge pull request #108 from escargot-sans-gluten/master
Remove trailing `_` when exporting without suffix
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2020-04-25 16:59:16 +02:00 |
RodZill4
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0a13e505e6
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fixed library (missing root creation)
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2020-04-25 16:57:55 +02:00 |
Rodz Labs
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4b5d6d7a08
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Merge pull request #110 from Jummit/fix-warnings
Fix GDScript warnings
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2020-04-25 16:45:20 +02:00 |
Jummit
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d72e6d6849
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Fix warnings
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2020-04-25 15:04:47 +02:00 |
RodZill4
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053d6f22a5
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Added a subreddit item to the menu
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2020-04-25 11:37:53 +02:00 |
RodZill4
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65e4de9d32
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Added border to gradient editor cursors so they're always visible.
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2020-04-25 09:01:20 +02:00 |
RodZill4
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5dd4a2df25
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Fixed iterate buffer refresh on input change
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2020-04-25 09:00:46 +02:00 |
RodZill4
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f61557c746
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Added Fill node and companions
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2020-04-24 23:06:15 +02:00 |
RodZill4
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5633853cdf
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Added support for iterate buffer node
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2020-04-24 09:05:45 +02:00 |
RodZill4
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b50bcd3334
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Added Dilate node, updated connection walk so unconnected group inputs don't provide a default function
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2020-04-24 08:35:47 +02:00 |
Rodz Labs
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ebcb0e101d
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Merge pull request #107 from Relintai/master
Fix syntax error
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2020-04-21 18:49:41 +02:00 |
Relintai
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8abb968c52
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Fix syntax error.
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2020-04-21 14:48:05 +02:00 |
escargot-sans-gluten
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be517adaf1
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Remove trailing `_` when exporting without suffix
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2020-04-21 12:51:30 +02:00 |
RodZill4
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86893d32ef
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Updated release number, fixed randomization for Unity export (#104)
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2020-04-17 08:47:23 +02:00 |
RodZill4
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bd868d8a55
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New preview menu, added support for expressions in float parameters
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2020-04-13 09:32:59 +02:00 |
RodZill4
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fe2c83a79a
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Added Axis parameter to 3D primitives
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2020-04-04 07:16:45 +02:00 |
RodZill4
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fd83287000
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Fixed truchet nodes (broken by seed related changes)
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2020-04-03 08:03:51 +02:00 |
RodZill4
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d9a482eb11
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Updated loading screen
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2020-04-03 08:03:13 +02:00 |
RodZill4
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14683e25af
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Fixed default shader data used when shader generation fails
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2020-04-03 08:01:06 +02:00 |
Rodz Labs
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dc59af0c4e
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Merge pull request #101 from RodZill4/dev-optimize
Optimized UI by avoiding shader regeneration whenever possible
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2020-03-28 10:01:40 +01:00 |
RodZill4
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836908202a
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Fixed 3D preview problem
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2020-03-28 09:57:10 +01:00 |
RodZill4
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ab7568ccc5
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Updated renderer to generate 16 bits float images, more histogram optimizations
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2020-03-28 09:50:51 +01:00 |
RodZill4
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29048fc307
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Optimized tones UI and added histogram panel
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2020-03-27 23:35:33 +01:00 |
RodZill4
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b4a122aac1
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Merge branch 'master' into dev-optimize
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2020-03-27 21:09:44 +01:00 |
Rodz Labs
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1d53b938de
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Merge pull request #100 from RodZill4/dev-levels
Added tones node
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2020-03-27 21:09:01 +01:00 |
RodZill4
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e15b939258
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Added documentation for the Tones node
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2020-03-27 09:08:03 +01:00 |