Commit Graph

579 Commits

Author SHA1 Message Date
RodZill4 a78c45029d fixed and factored preview export code 2020-05-12 07:50:55 +02:00
RodZill4 d0b82818d2 Added missing doc for sdArc 2020-05-12 07:50:11 +02:00
RodZill4 2fdecfafae Updtaed documentation 2020-05-12 07:49:43 +02:00
RodZill4 8e4fb43606 Updated sdArc and sdLine (width parameter) 2020-05-12 07:48:40 +02:00
RodZill4 f1a1574f8e Fixed occlusion's node input and output 2020-05-12 06:39:27 +02:00
RodZill4 8e06243fb3 Fixed sharpen node and updated screenshot for doc 2020-05-10 22:30:44 +02:00
RodZill4 0937fa14ca Updated nodes dcreenshots for documentation 2020-05-10 16:16:30 +02:00
RodZill4 b9f88b09c1 Added shear node to the library 2020-05-10 16:15:15 +02:00
RodZill4 c7676c1323 Removed useless nodes in rusted_metal example 2020-05-10 10:16:43 +02:00
RodZill4 8592b79052 updated dice icon so it's a bit more obvious 2020-05-10 10:16:15 +02:00
RodZill4 66b7911a53 Fixed preview pane's shader for export 2020-05-10 10:15:47 +02:00
RodZill4 9de55d6d58 Fixed normal map's input and output types 2020-05-10 10:15:19 +02:00
RodZill4 3e52309cf2 Fixed "add node" popup (could not create and connect groups) 2020-05-09 22:10:18 +02:00
RodZill4 e27ee56b18 Optimized themes 2020-05-09 22:09:38 +02:00
RodZill4 8bd311ea8c Updated exemples to remove (obsolete) convolution nodes. 2020-05-08 16:46:48 +02:00
RodZill4 68e753564b Updated export menu in previews 2020-05-08 16:20:39 +02:00
RodZill4 e25fded15d Rewrote convolutions as shader nodes 2020-05-08 10:36:19 +02:00
RodZill4 b1eb233203 Added compare and shear nodes 2020-05-08 10:35:43 +02:00
RodZill4 fe700b4041 Added input slots to simple pattern nodes to control parameters 2020-05-08 10:35:22 +02:00
RodZill4 aaac9e7b55 Added the possibility to skip slot locations 2020-05-08 10:33:26 +02:00
RodZill4 f056a09107 Fixed random seed inheritance 2020-05-08 10:32:27 +02:00
RodZill4 61b7dd1a61 Added configuration save to panels 2020-05-01 13:41:23 +02:00
RodZill4 bb3c4155bc Fixed rotation and added value/opacity parameter to splatters/tilers 2020-05-01 13:39:50 +02:00
RodZill4 c07b336e7a Updated documentation for iterate buffer, dilate and fill nodes. 2020-04-29 08:55:46 +02:00
RodZill4 a99af03c92 Added fill nodes to base library. Updated node screenshots for documentation. 2020-04-26 17:20:46 +02:00
Rodz Labs 771345d6a4
Merge pull request #108 from escargot-sans-gluten/master
Remove trailing `_` when exporting without suffix
2020-04-25 16:59:16 +02:00
RodZill4 0a13e505e6 fixed library (missing root creation) 2020-04-25 16:57:55 +02:00
Rodz Labs 4b5d6d7a08
Merge pull request #110 from Jummit/fix-warnings
Fix GDScript warnings
2020-04-25 16:45:20 +02:00
Jummit d72e6d6849 Fix warnings 2020-04-25 15:04:47 +02:00
RodZill4 053d6f22a5 Added a subreddit item to the menu 2020-04-25 11:37:53 +02:00
RodZill4 65e4de9d32 Added border to gradient editor cursors so they're always visible. 2020-04-25 09:01:20 +02:00
RodZill4 5dd4a2df25 Fixed iterate buffer refresh on input change 2020-04-25 09:00:46 +02:00
RodZill4 f61557c746 Added Fill node and companions 2020-04-24 23:06:15 +02:00
RodZill4 5633853cdf Added support for iterate buffer node 2020-04-24 09:05:45 +02:00
RodZill4 b50bcd3334 Added Dilate node, updated connection walk so unconnected group inputs don't provide a default function 2020-04-24 08:35:47 +02:00
Rodz Labs ebcb0e101d
Merge pull request #107 from Relintai/master
Fix syntax error
2020-04-21 18:49:41 +02:00
Relintai 8abb968c52 Fix syntax error. 2020-04-21 14:48:05 +02:00
escargot-sans-gluten be517adaf1
Remove trailing `_` when exporting without suffix 2020-04-21 12:51:30 +02:00
RodZill4 86893d32ef Updated release number, fixed randomization for Unity export (#104) 2020-04-17 08:47:23 +02:00
RodZill4 bd868d8a55 New preview menu, added support for expressions in float parameters 2020-04-13 09:32:59 +02:00
RodZill4 fe2c83a79a Added Axis parameter to 3D primitives 2020-04-04 07:16:45 +02:00
RodZill4 fd83287000 Fixed truchet nodes (broken by seed related changes) 2020-04-03 08:03:51 +02:00
RodZill4 d9a482eb11 Updated loading screen 2020-04-03 08:03:13 +02:00
RodZill4 14683e25af Fixed default shader data used when shader generation fails 2020-04-03 08:01:06 +02:00
Rodz Labs dc59af0c4e
Merge pull request #101 from RodZill4/dev-optimize
Optimized UI by avoiding shader regeneration whenever possible
2020-03-28 10:01:40 +01:00
RodZill4 836908202a Fixed 3D preview problem 2020-03-28 09:57:10 +01:00
RodZill4 ab7568ccc5 Updated renderer to generate 16 bits float images, more histogram optimizations 2020-03-28 09:50:51 +01:00
RodZill4 29048fc307 Optimized tones UI and added histogram panel 2020-03-27 23:35:33 +01:00
RodZill4 b4a122aac1 Merge branch 'master' into dev-optimize 2020-03-27 21:09:44 +01:00
Rodz Labs 1d53b938de
Merge pull request #100 from RodZill4/dev-levels
Added tones node
2020-03-27 21:09:01 +01:00