Rodz Labs
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7433f2e742
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Updated release number in documentation
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2021-07-31 09:08:44 +02:00 |
Rodz Labs
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24e12cade3
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Renamed Unity export targets to workaround the cascaede menu problem (will investigate later).
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2021-07-31 08:43:31 +02:00 |
Rodz Labs
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cacf46f5c0
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Updated release number
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2021-07-30 08:19:34 +02:00 |
Rodz Labs
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d78313e096
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Added a Base parameter to the sdShow node
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2021-07-30 08:19:06 +02:00 |
Rodz Labs
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614bd8a320
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Added Unreal template for unlit and raymarching, and updated export for raymarching
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2021-07-28 23:58:17 +02:00 |
Rodz Labs
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7660a126df
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Documentation update
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2021-07-27 23:34:14 +02:00 |
Rodz Labs
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f04b3da702
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Fixes in Material nodes. Added material templates for Unreal in install.
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2021-07-27 23:33:55 +02:00 |
Rodz Labs
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d64d0579eb
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Replaced all file dialogs with "custom" version
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2021-07-26 21:14:57 +02:00 |
Rodz Labs
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0329340a5f
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Updated Unreal Engine export and added material "templates"
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2021-07-20 23:01:21 +02:00 |
Rodolphe Suescun
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02d410752a
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Updated PBR materials previews (render mode)
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2021-07-17 19:46:42 +02:00 |
Rodolphe Suescun
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f05ba0be44
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Updated loading screen
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2021-07-17 19:45:05 +02:00 |
Rodz Labs
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519be2cbd8
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Added an effect (WIP) to the loading screen
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2021-07-17 10:09:02 +02:00 |
Rodz Labs
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5c4d87763b
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Updated credits in About window
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2021-07-17 09:29:27 +02:00 |
Rodz Labs
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a14c0725da
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Updated Unreal Engine export
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2021-07-17 09:28:41 +02:00 |
Rodz Labs
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de6543f910
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Added iteration attribute to the Iteration Buffer node
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2021-07-17 09:27:55 +02:00 |
Rodz Labs
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0b0e268da9
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Updated about dialog
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2021-07-14 13:08:28 +02:00 |
Rodolphe Suescun
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f4751b3673
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Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures
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2021-07-14 12:17:07 +02:00 |
Rodolphe Suescun
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c5a4a655bf
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Started modifying the About dialog
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2021-07-14 12:17:01 +02:00 |
Rodz Labs
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7693857455
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Fixed FileDialog hack under Linux
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2021-07-12 21:10:39 +02:00 |
Rodolphe Suescun
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72d22c384f
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Fixed export of paint projects
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2021-07-11 15:32:06 +02:00 |
Rodolphe Suescun
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5af21f84a8
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Added Delete key to remove directories from recent/favorite lists
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2021-07-11 10:25:46 +02:00 |
Rodolphe Suescun
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982d7f58a7
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Added recent and favorite dir lists to file dialog (#126) (this is experimental and has only been tested under Windows)
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2021-07-11 07:13:31 +02:00 |
Rodz Labs
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d280862c67
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Updated brushes (new normal map channel)
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2021-07-10 09:56:10 +02:00 |
Rodz Labs
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61acc32e80
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Added greyscale 3D texture type
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2021-07-08 22:36:11 +02:00 |
Rodz Labs
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b09e825c6b
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Fixed image drag and drop (broken by relative path support)
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2021-07-08 08:04:27 +02:00 |
Rodz Labs
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c6acf44286
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Added a shortcut (DELETE) to remove generated files from Material exports
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2021-07-05 23:00:48 +02:00 |
Rodz Labs
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29878df53f
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Fixed graph edit zoom code (so zoom is centered on the mouse cursor)
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2021-07-05 22:31:24 +02:00 |
Rodz Labs
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5d8fb2b6dc
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Removed Android auto build (have to find a solution for keystores)
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2021-07-03 19:26:49 +02:00 |
Rodz Labs
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378681befa
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Updated Android export and added auto build for Android
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2021-07-03 19:21:45 +02:00 |
Rodz Labs
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2c6bd08db4
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Added a simple dialog to load materials from the website.
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2021-07-03 18:24:23 +02:00 |
Rodz Labs
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9a82e45157
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Moved zoom to wheel and scroll to control+wheel (#210)
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2021-07-03 14:12:02 +02:00 |
Rodz Labs
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7f49618ae4
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Export preset fixes...
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2021-07-03 14:10:58 +02:00 |
Rodz Labs
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d1bf53c31e
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Added support for textures in dynamic materian export for Unreal Engine
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2021-07-02 00:31:13 +02:00 |
Rodz Labs
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17de01dbd5
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Added support for relative image path for Image nodes
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2021-07-02 00:29:16 +02:00 |
Rodz Labs
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8eb3e18972
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Fixed crash when cancelling remote param creation
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2021-07-02 00:28:20 +02:00 |
Rodz Labs
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77a925b657
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Added custom export template for Linux
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2021-06-29 22:58:25 +02:00 |
Rodz Labs
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c6cd91f0c3
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Fixed depth in Static PBR Material node preview
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2021-06-29 22:39:15 +02:00 |
Rodz Labs
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9ca5a7e9a3
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Progress on Android export
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2021-06-27 12:24:05 +02:00 |
Rodz Labs
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b676635b00
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Fixed crash on Material node right click
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2021-06-27 12:08:02 +02:00 |
Rodz Labs
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6892a973f7
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Updated to use Godot 3.3.2 and release number to 0.96.
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2021-06-27 11:35:23 +02:00 |
Rodz Labs
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a615a5527f
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Added 2D preview for painting tool
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2021-06-26 18:29:18 +02:00 |
Rodz Labs
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7ba967e542
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Merge pull request #337 from RodZill4/paint-normal-map
Paint normal map
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2021-06-26 09:14:28 +02:00 |
Rodz Labs
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57abf60e0a
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Update material_raymarching.mmg
Fixed raymarching normal output
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2021-06-26 09:02:00 +02:00 |
Rodz Labs
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5549d69649
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Updated export presets with new paint shader files
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2021-06-25 23:08:35 +02:00 |
Rodz Labs
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8287caac70
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Added default color for normal map layers in painting tool
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2021-06-25 22:43:06 +02:00 |
Rodz Labs
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813c8fcf08
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3D preview fix (for new material types)
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2021-06-25 22:41:22 +02:00 |
Rodz Labs
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7aec9236bb
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Dynamic PBR material fix (parallax)
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2021-06-25 22:39:51 +02:00 |
Rodz Labs
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94df2424f1
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Merge branch 'master' into paint-normal-map
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2021-06-22 22:20:43 +02:00 |
Rodz Labs
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8023fb2df3
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Merge pull request #333 from RodZill4/custom_material_types
Custom material types
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2021-06-22 22:16:35 +02:00 |
Rodz Labs
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0c16a8ff23
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Merge pull request #334 from Arnklit/bricks_corner_uv_random_fix
fix so each corner has unique random value rather than just each brick
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2021-06-21 23:05:31 +02:00 |