Commit Graph

1294 Commits

Author SHA1 Message Date
Rodz Labs 7433f2e742 Updated release number in documentation 2021-07-31 09:08:44 +02:00
Rodz Labs 24e12cade3 Renamed Unity export targets to workaround the cascaede menu problem (will investigate later). 2021-07-31 08:43:31 +02:00
Rodz Labs cacf46f5c0 Updated release number 2021-07-30 08:19:34 +02:00
Rodz Labs d78313e096 Added a Base parameter to the sdShow node 2021-07-30 08:19:06 +02:00
Rodz Labs 614bd8a320 Added Unreal template for unlit and raymarching, and updated export for raymarching 2021-07-28 23:58:17 +02:00
Rodz Labs 7660a126df Documentation update 2021-07-27 23:34:14 +02:00
Rodz Labs f04b3da702 Fixes in Material nodes. Added material templates for Unreal in install. 2021-07-27 23:33:55 +02:00
Rodz Labs d64d0579eb Replaced all file dialogs with "custom" version 2021-07-26 21:14:57 +02:00
Rodz Labs 0329340a5f Updated Unreal Engine export and added material "templates" 2021-07-20 23:01:21 +02:00
Rodolphe Suescun 02d410752a Updated PBR materials previews (render mode) 2021-07-17 19:46:42 +02:00
Rodolphe Suescun f05ba0be44 Updated loading screen 2021-07-17 19:45:05 +02:00
Rodz Labs 519be2cbd8 Added an effect (WIP) to the loading screen 2021-07-17 10:09:02 +02:00
Rodz Labs 5c4d87763b Updated credits in About window 2021-07-17 09:29:27 +02:00
Rodz Labs a14c0725da Updated Unreal Engine export 2021-07-17 09:28:41 +02:00
Rodz Labs de6543f910 Added iteration attribute to the Iteration Buffer node 2021-07-17 09:27:55 +02:00
Rodz Labs 0b0e268da9 Updated about dialog 2021-07-14 13:08:28 +02:00
Rodolphe Suescun f4751b3673 Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures 2021-07-14 12:17:07 +02:00
Rodolphe Suescun c5a4a655bf Started modifying the About dialog 2021-07-14 12:17:01 +02:00
Rodz Labs 7693857455 Fixed FileDialog hack under Linux 2021-07-12 21:10:39 +02:00
Rodolphe Suescun 72d22c384f Fixed export of paint projects 2021-07-11 15:32:06 +02:00
Rodolphe Suescun 5af21f84a8 Added Delete key to remove directories from recent/favorite lists 2021-07-11 10:25:46 +02:00
Rodolphe Suescun 982d7f58a7 Added recent and favorite dir lists to file dialog (#126) (this is experimental and has only been tested under Windows) 2021-07-11 07:13:31 +02:00
Rodz Labs d280862c67 Updated brushes (new normal map channel) 2021-07-10 09:56:10 +02:00
Rodz Labs 61acc32e80 Added greyscale 3D texture type 2021-07-08 22:36:11 +02:00
Rodz Labs b09e825c6b Fixed image drag and drop (broken by relative path support) 2021-07-08 08:04:27 +02:00
Rodz Labs c6acf44286 Added a shortcut (DELETE) to remove generated files from Material exports 2021-07-05 23:00:48 +02:00
Rodz Labs 29878df53f Fixed graph edit zoom code (so zoom is centered on the mouse cursor) 2021-07-05 22:31:24 +02:00
Rodz Labs 5d8fb2b6dc Removed Android auto build (have to find a solution for keystores) 2021-07-03 19:26:49 +02:00
Rodz Labs 378681befa Updated Android export and added auto build for Android 2021-07-03 19:21:45 +02:00
Rodz Labs 2c6bd08db4 Added a simple dialog to load materials from the website. 2021-07-03 18:24:23 +02:00
Rodz Labs 9a82e45157 Moved zoom to wheel and scroll to control+wheel (#210) 2021-07-03 14:12:02 +02:00
Rodz Labs 7f49618ae4 Export preset fixes... 2021-07-03 14:10:58 +02:00
Rodz Labs d1bf53c31e Added support for textures in dynamic materian export for Unreal Engine 2021-07-02 00:31:13 +02:00
Rodz Labs 17de01dbd5 Added support for relative image path for Image nodes 2021-07-02 00:29:16 +02:00
Rodz Labs 8eb3e18972 Fixed crash when cancelling remote param creation 2021-07-02 00:28:20 +02:00
Rodz Labs 77a925b657 Added custom export template for Linux 2021-06-29 22:58:25 +02:00
Rodz Labs c6cd91f0c3 Fixed depth in Static PBR Material node preview 2021-06-29 22:39:15 +02:00
Rodz Labs 9ca5a7e9a3 Progress on Android export 2021-06-27 12:24:05 +02:00
Rodz Labs b676635b00 Fixed crash on Material node right click 2021-06-27 12:08:02 +02:00
Rodz Labs 6892a973f7 Updated to use Godot 3.3.2 and release number to 0.96. 2021-06-27 11:35:23 +02:00
Rodz Labs a615a5527f Added 2D preview for painting tool 2021-06-26 18:29:18 +02:00
Rodz Labs 7ba967e542
Merge pull request #337 from RodZill4/paint-normal-map
Paint normal map
2021-06-26 09:14:28 +02:00
Rodz Labs 57abf60e0a Update material_raymarching.mmg
Fixed raymarching normal output
2021-06-26 09:02:00 +02:00
Rodz Labs 5549d69649 Updated export presets with new paint shader files 2021-06-25 23:08:35 +02:00
Rodz Labs 8287caac70 Added default color for normal map layers in painting tool 2021-06-25 22:43:06 +02:00
Rodz Labs 813c8fcf08 3D preview fix (for new material types) 2021-06-25 22:41:22 +02:00
Rodz Labs 7aec9236bb Dynamic PBR material fix (parallax) 2021-06-25 22:39:51 +02:00
Rodz Labs 94df2424f1 Merge branch 'master' into paint-normal-map 2021-06-22 22:20:43 +02:00
Rodz Labs 8023fb2df3
Merge pull request #333 from RodZill4/custom_material_types
Custom material types
2021-06-22 22:16:35 +02:00
Rodz Labs 0c16a8ff23
Merge pull request #334 from Arnklit/bricks_corner_uv_random_fix
fix so each corner has unique random value rather than just each brick
2021-06-21 23:05:31 +02:00