godot-demo-projects/2d/platformer/moving_platform.tscn

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[gd_scene load_steps=4 format=1]
[ext_resource path="res://moving_platform.gd" type="Script" id=1]
[ext_resource path="res://moving_platform.png" type="Texture" id=2]
[sub_resource type="ConvexPolygonShape2D" id=1]
custom_solver_bias = 0.0
points = Vector2Array( -88, 24, -88, -24, 88, -24, 88, 24 )
[node name="moving_platform" type="Node2D"]
script/script = ExtResource( 1 )
motion = Vector2( 0, 0 )
cycle = 1.0
[node name="platform" type="RigidBody2D" parent="."]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
mode = 3
mass = 1.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
[node name="Sprite" type="Sprite" parent="platform"]
texture = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform"]
build_mode = 0
polygon = Vector2Array( -88, -24, 88, -24, 88, 24, -88, 24 )
shape_range = Vector2( -1, -1 )
trigger = false