8ff2aec4f1
* As soon as the user wants to change direction while in the air, change the character's facing side. * This allows for example shooting left then right while in the air and gives a better feeling. |
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.. | ||
bullet.gd | ||
bullet.png | ||
bullet.tscn | ||
coin.gd | ||
coin.png | ||
coin.tscn | ||
enemy.gd | ||
enemy.png | ||
enemy.tscn | ||
engine.cfg | ||
icon.png | ||
moving_platform.gd | ||
moving_platform.png | ||
moving_platform.tscn | ||
music.ogg | ||
one_way_platform.png | ||
one_way_platform.tscn | ||
osb_fire.png | ||
osb_jump.png | ||
osb_left.png | ||
osb_right.png | ||
parallax_bg.tscn | ||
player.gd | ||
player.tscn | ||
robot_demo.png | ||
scroll_bg_cloud_1.png | ||
scroll_bg_cloud_2.png | ||
scroll_bg_cloud_3.png | ||
scroll_bg_fg_1.png | ||
scroll_bg_fg_2.png | ||
scroll_bg_sky.png | ||
sound_coin.wav | ||
sound_explode.wav | ||
sound_hit.wav | ||
sound_jump.wav | ||
sound_shoot.wav | ||
stage.tscn | ||
tiles_demo.png | ||
tiles_demo.png.flags | ||
tileset.tres | ||
tileset_edit.tscn |