[gd_scene load_steps=4 format=1] [ext_resource path="res://moving_platform.gd" type="Script" id=1] [ext_resource path="res://moving_platform.png" type="Texture" id=2] [sub_resource type="ConvexPolygonShape2D" id=1] custom_solver_bias = 0.0 points = Vector2Array( -88, 24, -88, -24, 88, -24, 88, 24 ) [node name="moving_platform" type="Node2D"] script/script = ExtResource( 1 ) motion = Vector2( 0, 0 ) cycle = 1.0 [node name="platform" type="RigidBody2D" parent="."] input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 mode = 3 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = 0 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true velocity/linear = Vector2( 0, 0 ) velocity/angular = 0.0 damp_override/linear = -1.0 damp_override/angular = -1.0 [node name="Sprite" type="Sprite" parent="platform"] texture = ExtResource( 2 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform"] build_mode = 0 polygon = Vector2Array( -88, -24, 88, -24, 88, 24, -88, 24 ) shape_range = Vector2( -1, -1 ) trigger = false