8ff2aec4f1
* As soon as the user wants to change direction while in the air, change the character's facing side. * This allows for example shooting left then right while in the air and gives a better feeling. |
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.. | ||
area_input | ||
dynamic_collision_shapes | ||
fog_of_war | ||
hdr | ||
hexamap | ||
isometric | ||
isometric_light | ||
kinematic_char | ||
kinematic_col | ||
light_mask | ||
lights_shadows | ||
lookat | ||
motion | ||
navpoly | ||
normalmaps | ||
particles | ||
platformer | ||
platformer_dcc | ||
pong | ||
rubegoldberg | ||
screen_space_shaders | ||
sdf_font | ||
shower_of_bullets | ||
space_shooter | ||
splash | ||
split_screen_platformer | ||
sprite_shaders | ||
tetris | ||
texscreen |