godot-demo-projects/2d/platformer/coin.tscn

155 lines
4.5 KiB
Plaintext

[gd_scene load_steps=10 format=1]
[ext_resource path="res://coin.gd" type="Script" id=1]
[ext_resource path="res://coin.png" type="Texture" id=2]
[ext_resource path="res://sound_coin.wav" type="Sample" id=3]
[ext_resource path="res://bullet.png" type="Texture" id=4]
[sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 10.0
[sub_resource type="Animation" id=2]
resource/name = "spin"
length = 1.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 0, 1, 2, 3, 2, 1, 0 ] }
[sub_resource type="Animation" id=3]
length = 8.0
loop = false
step = 0.0
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":0, "values":[ 0 ] }
tracks/1/type = "value"
tracks/1/path = NodePath("sound:play/play")
tracks/1/interp = 1
tracks/1/imported = false
tracks/1/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ "coin" ] }
tracks/2/type = "value"
tracks/2/path = NodePath("particles:visibility/self_opacity")
tracks/2/interp = 1
tracks/2/imported = false
tracks/2/keys = { "times":FloatArray( 0, 1.66 ), "transitions":FloatArray( 1, 1 ), "update":0, "values":[ 1.0, 0.0 ] }
tracks/3/type = "value"
tracks/3/path = NodePath("sprite:visibility/self_opacity")
tracks/3/interp = 1
tracks/3/imported = false
tracks/3/keys = { "times":FloatArray( 0, 0.4 ), "transitions":FloatArray( 1, 1 ), "update":0, "values":[ 1.0, 0.0 ] }
tracks/4/type = "value"
tracks/4/path = NodePath("particles:config/emitting")
tracks/4/interp = 1
tracks/4/imported = false
tracks/4/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ true ] }
tracks/5/type = "method"
tracks/5/path = NodePath(".")
tracks/5/interp = 1
tracks/5/imported = false
tracks/5/keys = { "times":FloatArray( 2.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
[sub_resource type="SampleLibrary" id=4]
samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 3 ) }
[sub_resource type="ColorRamp" id=5]
offsets = FloatArray( 0, 1 )
colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 1 )
[node name="coin" type="Area2D"]
input/pickable = true
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
script/script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
hframes = 4
[node name="anim" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/spin = SubResource( 2 )
anims/taken = SubResource( 3 )
playback/active = true
playback/speed = 3.0
blend_times = [ ]
autoplay = "spin"
[node name="collision" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1
[node name="sound" type="SamplePlayer2D" parent="."]
params/volume_db = 0.0
params/pitch_scale = 1.0
params/attenuation/min_distance = 1.0
params/attenuation/max_distance = 2048.0
params/attenuation/distance_exp = 1.0
config/polyphony = 1
config/samples = SubResource( 4 )
config/pitch_random = 0.0
[node name="particles" type="Particles2D" parent="."]
visibility/blend_mode = 1
config/amount = 8
config/lifetime = 0.4
config/emitting = false
config/half_extents = Vector2( 5, 5 )
config/texture = ExtResource( 4 )
params/direction = 0.0
params/spread = 10.0
params/linear_velocity = 0.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 0.0
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 0.2
params/final_size = 0.2
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
color/color_ramp = SubResource( 5 )
[node name="enabler" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -10, -10, 20, 20 )
enabler/pause_animations = true
enabler/freeze_bodies = true
enabler/pause_particles = true
enabler/pause_animated_sprites = true
enabler/process_parent = false
enabler/fixed_process_parent = false
[connection signal="body_enter" from="." to="." method="_on_coin_body_enter"]