godot-demo-projects/3d/ik/look_at_ik.tscn

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[gd_scene load_steps=13 format=2]
[ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=1]
[ext_resource path="res://godot_battle_bot.dae" type="PackedScene" id=2]
[ext_resource path="res://battle_bot_color.tres" type="Material" id=3]
[ext_resource path="res://battle_bot_emission.tres" type="Material" id=4]
[ext_resource path="res://target_from_mousepos.gd" type="Script" id=5]
[ext_resource path="res://addons/sade/ik_look_at.gd" type="Script" id=6]
[ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=7]
[ext_resource path="res://button_change_scene.gd" type="Script" id=8]
[sub_resource type="PlaneMesh" id=1]
size = Vector2( 40, 40 )
[sub_resource type="SpatialMaterial" id=2]
albedo_texture = ExtResource( 1 )
roughness = 0.2
uv1_scale = Vector3( 0.25, 0.25, 0.25 )
uv1_triplanar = true
[sub_resource type="ProceduralSky" id=3]
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
[sub_resource type="Environment" id=4]
background_mode = 2
background_sky = SubResource( 3 )
ambient_light_color = Color( 1, 0.909804, 0.784314, 1 )
ambient_light_energy = 1.4
ambient_light_sky_contribution = 0.72
tonemap_mode = 3
glow_enabled = true
glow_levels/1 = true
glow_levels/2 = true
glow_levels/5 = false
glow_intensity = 0.2
glow_bloom = 0.03
glow_blend_mode = 0
[node name="LookAt_IK" type="Spatial"]
[node name="Floor_plane" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 4 )
[node name="BattleBot" parent="." instance=ExtResource( 2 )]
[node name="godot_battle_bot" parent="BattleBot/Armature/Skeleton" index="0"]
material/0 = ExtResource( 3 )
material/1 = ExtResource( 4 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.501, 11 )
fov = 74.0
script = ExtResource( 5 )
MOVEMENT_SPEED = -3.0
flip_axis = true
[node name="targets" type="Spatial" parent="Camera"]
[node name="IK_LookAt_Head" type="Spatial" parent="Camera/targets"]
script = ExtResource( 6 )
__meta__ = {
"_editor_icon": ExtResource( 7 )
}
skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
bone_name = "Head"
additional_rotation = Vector3( 90, 0, 0 )
[node name="IK_LookAt_LeftArm" type="Spatial" parent="Camera/targets"]
script = ExtResource( 6 )
__meta__ = {
"_editor_icon": ExtResource( 7 )
}
skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
bone_name = "Left_UpperArm"
[node name="IK_LookAt_RightArm" type="Spatial" parent="Camera/targets"]
script = ExtResource( 6 )
__meta__ = {
"_editor_icon": ExtResource( 7 )
}
skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
bone_name = "Right_UpperArm"
additional_rotation = Vector3( 0, 0, 180 )
[node name="Control" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Panel" type="Panel" parent="Control"]
modulate = Color( 1, 1, 1, 0.784314 )
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -2.0
margin_top = -70.0
margin_right = 4.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="Control/Panel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 12.0
margin_top = 10.0
margin_right = -18.0
margin_bottom = -29.0
text = "LookAt IK
Move mouse to move IK targets"
align = 1
valign = 1
[node name="Button_Next" type="Button" parent="Control"]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -124.0
margin_top = -60.0
margin_right = -5.0
margin_bottom = -10.0
text = "Next scene"
script = ExtResource( 8 )
__meta__ = {
"_edit_use_anchors_": false
}
scene_to_change_to = "res://fabrik_ik.tscn"
[editable path="BattleBot"]