145 lines
4.1 KiB
Plaintext
145 lines
4.1 KiB
Plaintext
[gd_scene load_steps=13 format=2]
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[ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=1]
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[ext_resource path="res://godot_battle_bot.dae" type="PackedScene" id=2]
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[ext_resource path="res://battle_bot_color.tres" type="Material" id=3]
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[ext_resource path="res://battle_bot_emission.tres" type="Material" id=4]
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[ext_resource path="res://target_from_mousepos.gd" type="Script" id=5]
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[ext_resource path="res://addons/sade/ik_look_at.gd" type="Script" id=6]
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[ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=7]
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[ext_resource path="res://button_change_scene.gd" type="Script" id=8]
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[sub_resource type="PlaneMesh" id=1]
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size = Vector2( 40, 40 )
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[sub_resource type="SpatialMaterial" id=2]
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albedo_texture = ExtResource( 1 )
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roughness = 0.2
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uv1_scale = Vector3( 0.25, 0.25, 0.25 )
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uv1_triplanar = true
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[sub_resource type="ProceduralSky" id=3]
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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[sub_resource type="Environment" id=4]
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background_mode = 2
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background_sky = SubResource( 3 )
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ambient_light_color = Color( 1, 0.909804, 0.784314, 1 )
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ambient_light_energy = 1.4
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ambient_light_sky_contribution = 0.72
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tonemap_mode = 3
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glow_enabled = true
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glow_levels/1 = true
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glow_levels/2 = true
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glow_levels/5 = false
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glow_intensity = 0.2
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glow_bloom = 0.03
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glow_blend_mode = 0
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[node name="LookAt_IK" type="Spatial"]
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[node name="Floor_plane" type="MeshInstance" parent="."]
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mesh = SubResource( 1 )
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material/0 = SubResource( 2 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 4 )
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[node name="BattleBot" parent="." instance=ExtResource( 2 )]
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[node name="godot_battle_bot" parent="BattleBot/Armature/Skeleton" index="0"]
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material/0 = ExtResource( 3 )
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material/1 = ExtResource( 4 )
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.501, 11 )
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fov = 74.0
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script = ExtResource( 5 )
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MOVEMENT_SPEED = -3.0
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flip_axis = true
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[node name="targets" type="Spatial" parent="Camera"]
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[node name="IK_LookAt_Head" type="Spatial" parent="Camera/targets"]
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script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
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bone_name = "Head"
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additional_rotation = Vector3( 90, 0, 0 )
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[node name="IK_LookAt_LeftArm" type="Spatial" parent="Camera/targets"]
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script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
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bone_name = "Left_UpperArm"
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[node name="IK_LookAt_RightArm" type="Spatial" parent="Camera/targets"]
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script = ExtResource( 6 )
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__meta__ = {
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"_editor_icon": ExtResource( 7 )
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}
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skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton")
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bone_name = "Right_UpperArm"
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additional_rotation = Vector3( 0, 0, 180 )
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[node name="Control" type="Control" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Panel" type="Panel" parent="Control"]
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modulate = Color( 1, 1, 1, 0.784314 )
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -2.0
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margin_top = -70.0
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margin_right = 4.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="Control/Panel"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 12.0
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margin_top = 10.0
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margin_right = -18.0
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margin_bottom = -29.0
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text = "LookAt IK
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Move mouse to move IK targets"
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align = 1
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valign = 1
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[node name="Button_Next" type="Button" parent="Control"]
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -124.0
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margin_top = -60.0
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margin_right = -5.0
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margin_bottom = -10.0
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text = "Next scene"
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script = ExtResource( 8 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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scene_to_change_to = "res://fabrik_ik.tscn"
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[editable path="BattleBot"]
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