godot-demo-projects/3d/ik
TwistedTwigleg 2136c99672 Fixed up LookAt IK code so it better follows the style guide. Touched up a bunch of the comments 2020-02-17 14:45:02 -05:00
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addons/sade Fixed up LookAt IK code so it better follows the style guide. Touched up a bunch of the comments 2020-02-17 14:45:02 -05:00
fps Added SkeletonIK example to IK demo. Updated the anchors on all of the UI so it can scale to any sized window. Removed the project settings keeping the aspect ratio the same 2020-01-29 17:37:04 -05:00
battle_bot_color.tres
battle_bot_emission.tres
button_change_scene.gd [IK] Conform to the new GDScript style guide 2020-01-21 21:20:27 -05:00
default_env.tres [IK] Conform to the new GDScript style guide 2020-01-21 21:20:27 -05:00
fabrik_ik.tscn Fixed SkeletonIK issue in Godot IK Demo. Now the joints should not act crazy 2020-02-16 11:43:21 -05:00
godot_battle_bot.dae
godot_battle_bot.dae.import 3D projects converted to and tested with Godot 3.1 2019-05-15 19:26:16 +02:00
godot_battle_bot_colors.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
godot_battle_bot_colors.png.import 3D projects converted to and tested with Godot 3.1 2019-05-15 19:26:16 +02:00
godot_battle_bot_emission.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
godot_battle_bot_emission.png.import 3D projects converted to and tested with Godot 3.1 2019-05-15 19:26:16 +02:00
icon.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
icon.png.import 3D projects converted to and tested with Godot 3.1 2019-05-15 19:26:16 +02:00
look_at_ik.tscn Fixed SkeletonIK issue in Godot IK Demo. Now the joints should not act crazy 2020-02-16 11:43:21 -05:00
project.godot Added SkeletonIK example to IK demo. Updated the anchors on all of the UI so it can scale to any sized window. Removed the project settings keeping the aspect ratio the same 2020-01-29 17:37:04 -05:00
skeleton_ik.tscn Fixed SkeletonIK issue in Godot IK Demo. Now the joints should not act crazy 2020-02-16 11:43:21 -05:00
skeleton_ik_runner.gd Added SkeletonIK example to IK demo. Updated the anchors on all of the UI so it can scale to any sized window. Removed the project settings keeping the aspect ratio the same 2020-01-29 17:37:04 -05:00
target_from_mousepos.gd IK Demo - Removed code that straightens the FABRIK chain when the target is out of reach because it was not working, and instead just run the FABRIK chain even if the target is out of reach. This straightens the arms like expected and simplifies the code. Moved the camera back in both the look_at_ik and fabrik_ik scenes 2020-01-29 14:13:50 -05:00