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addons/sade
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Fixed up LookAt IK code so it better follows the style guide. Touched up a bunch of the comments
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2020-02-17 14:45:02 -05:00 |
fps
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Added SkeletonIK example to IK demo. Updated the anchors on all of the UI so it can scale to any sized window. Removed the project settings keeping the aspect ratio the same
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2020-01-29 17:37:04 -05:00 |
battle_bot_color.tres
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battle_bot_emission.tres
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button_change_scene.gd
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[IK] Conform to the new GDScript style guide
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2020-01-21 21:20:27 -05:00 |
default_env.tres
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[IK] Conform to the new GDScript style guide
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2020-01-21 21:20:27 -05:00 |
fabrik_ik.tscn
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Fixed SkeletonIK issue in Godot IK Demo. Now the joints should not act crazy
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2020-02-16 11:43:21 -05:00 |
godot_battle_bot.dae
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…
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godot_battle_bot.dae.import
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3D projects converted to and tested with Godot 3.1
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2019-05-15 19:26:16 +02:00 |
godot_battle_bot_colors.png
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Optimize all images using `oxipng -o6 --strip all --zopfli`
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2019-06-11 16:40:50 +02:00 |
godot_battle_bot_colors.png.import
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3D projects converted to and tested with Godot 3.1
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2019-05-15 19:26:16 +02:00 |
godot_battle_bot_emission.png
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Optimize all images using `oxipng -o6 --strip all --zopfli`
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2019-06-11 16:40:50 +02:00 |
godot_battle_bot_emission.png.import
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3D projects converted to and tested with Godot 3.1
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2019-05-15 19:26:16 +02:00 |
icon.png
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Optimize all images using `oxipng -o6 --strip all --zopfli`
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2019-06-11 16:40:50 +02:00 |
icon.png.import
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3D projects converted to and tested with Godot 3.1
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2019-05-15 19:26:16 +02:00 |
look_at_ik.tscn
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Fixed SkeletonIK issue in Godot IK Demo. Now the joints should not act crazy
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2020-02-16 11:43:21 -05:00 |
project.godot
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Added SkeletonIK example to IK demo. Updated the anchors on all of the UI so it can scale to any sized window. Removed the project settings keeping the aspect ratio the same
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2020-01-29 17:37:04 -05:00 |
skeleton_ik.tscn
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Fixed SkeletonIK issue in Godot IK Demo. Now the joints should not act crazy
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2020-02-16 11:43:21 -05:00 |
skeleton_ik_runner.gd
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Added SkeletonIK example to IK demo. Updated the anchors on all of the UI so it can scale to any sized window. Removed the project settings keeping the aspect ratio the same
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2020-01-29 17:37:04 -05:00 |
target_from_mousepos.gd
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IK Demo - Removed code that straightens the FABRIK chain when the target is out of reach because it was not working, and instead just run the FABRIK chain even if the target is out of reach. This straightens the arms like expected and simplifies the code. Moved the camera back in both the look_at_ik and fabrik_ik scenes
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2020-01-29 14:13:50 -05:00 |