[gd_scene load_steps=13 format=2] [ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=1] [ext_resource path="res://godot_battle_bot.dae" type="PackedScene" id=2] [ext_resource path="res://battle_bot_color.tres" type="Material" id=3] [ext_resource path="res://battle_bot_emission.tres" type="Material" id=4] [ext_resource path="res://target_from_mousepos.gd" type="Script" id=5] [ext_resource path="res://addons/sade/ik_look_at.gd" type="Script" id=6] [ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=7] [ext_resource path="res://button_change_scene.gd" type="Script" id=8] [sub_resource type="PlaneMesh" id=1] size = Vector2( 40, 40 ) [sub_resource type="SpatialMaterial" id=2] albedo_texture = ExtResource( 1 ) roughness = 0.2 uv1_scale = Vector3( 0.25, 0.25, 0.25 ) uv1_triplanar = true [sub_resource type="ProceduralSky" id=3] sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) sky_curve = 0.25 ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) ground_curve = 0.01 [sub_resource type="Environment" id=4] background_mode = 2 background_sky = SubResource( 3 ) ambient_light_color = Color( 1, 0.909804, 0.784314, 1 ) ambient_light_energy = 1.4 ambient_light_sky_contribution = 0.72 tonemap_mode = 3 glow_enabled = true glow_levels/1 = true glow_levels/2 = true glow_levels/5 = false glow_intensity = 0.2 glow_bloom = 0.03 glow_blend_mode = 0 [node name="LookAt_IK" type="Spatial"] [node name="Floor_plane" type="MeshInstance" parent="."] mesh = SubResource( 1 ) material/0 = SubResource( 2 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766 ) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource( 4 ) [node name="BattleBot" parent="." instance=ExtResource( 2 )] [node name="godot_battle_bot" parent="BattleBot/Armature/Skeleton" index="0"] material/0 = ExtResource( 3 ) material/1 = ExtResource( 4 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.501, 11 ) fov = 74.0 script = ExtResource( 5 ) MOVEMENT_SPEED = -3.0 flip_axis = true [node name="targets" type="Spatial" parent="Camera"] [node name="IK_LookAt_Head" type="Spatial" parent="Camera/targets"] script = ExtResource( 6 ) __meta__ = { "_editor_icon": ExtResource( 7 ) } skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton") bone_name = "Head" additional_rotation = Vector3( 90, 0, 0 ) [node name="IK_LookAt_LeftArm" type="Spatial" parent="Camera/targets"] script = ExtResource( 6 ) __meta__ = { "_editor_icon": ExtResource( 7 ) } skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton") bone_name = "Left_UpperArm" [node name="IK_LookAt_RightArm" type="Spatial" parent="Camera/targets"] script = ExtResource( 6 ) __meta__ = { "_editor_icon": ExtResource( 7 ) } skeleton_path = NodePath("../../../BattleBot/Armature/Skeleton") bone_name = "Right_UpperArm" additional_rotation = Vector3( 0, 0, 180 ) [node name="Control" type="Control" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 __meta__ = { "_edit_use_anchors_": false } [node name="Panel" type="Panel" parent="Control"] modulate = Color( 1, 1, 1, 0.784314 ) anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 margin_left = -2.0 margin_top = -70.0 margin_right = 4.0 __meta__ = { "_edit_use_anchors_": false } [node name="Label" type="Label" parent="Control/Panel"] anchor_right = 1.0 anchor_bottom = 1.0 margin_left = 12.0 margin_top = 10.0 margin_right = -18.0 margin_bottom = -29.0 text = "LookAt IK Move mouse to move IK targets" align = 1 valign = 1 [node name="Button_Next" type="Button" parent="Control"] anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 margin_left = -124.0 margin_top = -60.0 margin_right = -5.0 margin_bottom = -10.0 text = "Next scene" script = ExtResource( 8 ) __meta__ = { "_edit_use_anchors_": false } scene_to_change_to = "res://fabrik_ik.tscn" [editable path="BattleBot"]