godot-demo-projects/3d/material_testers/tester.gd

81 lines
2.2 KiB
GDScript

extends Spatial
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
const INTERP_SPEED = 2
var tester_index = 0
const ROT_SPEED = 0.15
var rot_x = 0
var rot_y = 0
var zoom = 0
const ZOOM_SPEED = 0.1
const ZOOM_MAX = 2.5
var hdrs=[
{ path="res://schelde.hdr", name="Riverside"},
{ path="res://lobby.hdr", name="Lobby"},
{ path="res://park.hdr", name="Park"},
{ path="res://night.hdr", name="Night"},
{ path="res://experiment.hdr", name="Experiment"},
]
func _ready():
for h in hdrs:
get_node("ui/bg").add_item(h.name)
func _unhandled_input(ev):
if ev is InputEventMouseButton and ev.button_index == BUTTON_WHEEL_UP:
if zoom < ZOOM_MAX:
zoom += ZOOM_SPEED
get_node("camera/base/rotation/camera").translation.z = -zoom
if ev is InputEventMouseButton and ev.button_index == BUTTON_WHEEL_DOWN:
if zoom > 0:
zoom -= ZOOM_SPEED
get_node("camera/base/rotation/camera").translation.z = -zoom
if ev is InputEventMouseMotion and ev.button_mask & BUTTON_MASK_LEFT:
rot_y += ev.relative.x * ROT_SPEED
rot_x += ev.relative.y * ROT_SPEED
rot_y = clamp(rot_y, -180, 180)
rot_x = clamp(rot_x, 0, 150)
var t = Transform()
t = t.rotated(Vector3(0, 0, 1), rot_x * PI / 180.0)
t = t.rotated(Vector3(0, 1, 0), -rot_y * PI / 180.0)
get_node("camera/base").transform.basis = t.basis
func _process(delta):
var xform = get_node("testers").get_child(tester_index).get_node("MeshInstance").global_transform
var p = xform.origin
var r = xform.basis.get_rotation_quat()
var from_xform = get_node("camera").transform
var from_p = from_xform.origin
var from_r = Quat(from_xform.basis)
p = from_p.linear_interpolate(p, INTERP_SPEED * delta)
r = from_r.slerp(r, INTERP_SPEED * delta)
var m = Transform(r)
m.origin = p
get_node("camera").transform = m
get_node("ui/label").text = get_node("testers").get_child(tester_index).get_name()
func _on_prev_pressed():
if tester_index > 0:
tester_index -= 1
func _on_next_pressed():
if tester_index < get_node("testers").get_child_count() -1:
tester_index += 1
func _on_bg_item_selected( ID ):
get_node("environment").environment.background_sky.panorama = load(hdrs[ID].path)