godot-demo-projects/3d/material_testers
Hanif Bin Ariffin 1e44578b1e Fixed basis -> quat casting
Noticed a lot of error spat out because of unnormalized basis.
I simply followed the suggestion to use get_rotation_quat() instead of using constructor of Quat(x).
2019-09-23 19:09:40 -04:00
..
GodotBall.blend
GodotBall.blend1
GodotBall.dae
GodotBall.dae.import
aluminium_albedo.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
aluminium_albedo.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
aluminium_flow.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
aluminium_flow.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
aluminium_normal.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
aluminium_normal.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
experiment.hdr
experiment.hdr.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
fair.hdr.import
godot_ball.mesh
icon.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
icon.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
lobby.hdr
lobby.hdr.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
marble_albedo.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
marble_albedo.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
night.hdr
night.hdr.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
park.hdr
park.hdr.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
pbr_bed.dae
pbr_bed.dae.import
project.godot Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
rock_albedo.jpg
rock_albedo.jpg.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
rock_ao.jpg
rock_ao.jpg.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
rock_depth.jpg
rock_depth.jpg.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
rock_metal.jpg
rock_metal.jpg.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
rock_rough.jpg
rock_rough.jpg.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
sand_albedo.jpg
sand_albedo.jpg.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
sand_metal.jpg
sand_metal.jpg.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
sand_normal.jpg
sand_normal.jpg.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
sand_rough.jpg
sand_rough.jpg.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
sand_shine.jpg
sand_shine.jpg.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
schelde.hdr
schelde.hdr.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
test_bed.scn Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
tester.gd Fixed basis -> quat casting 2019-09-23 19:09:40 -04:00
tester.scn Increase sky radiance size to 128 (from 64) in the Material Tester demo 2019-06-05 13:38:52 +02:00
texture_bricks.jpg
texture_bricks.jpg.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
texture_bricks_depth.jpg
texture_bricks_depth.jpg.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
texture_bricks_metal.jpg
texture_bricks_metal.jpg.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
texture_bricks_normal.jpg
texture_bricks_normal.jpg.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
texture_cheese_albedo.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
texture_cheese_albedo.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
texture_cheese_ao.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
texture_cheese_ao.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
texture_cheese_depth.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
texture_cheese_depth.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
texture_cheese_normal.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
texture_cheese_normal.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
texture_rock_albedo.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
texture_rock_albedo.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
texture_rock_ao.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
texture_rock_ao.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
texture_rock_depth.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
texture_rock_depth.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
texture_rock_metal.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
texture_rock_metal.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
texture_rock_normal.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
texture_rock_normal.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
texture_wood.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
texture_wood.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
wool_albedo.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
wool_albedo.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
wool_depth.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
wool_depth.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00
wool_normal.png Optimize all images using `oxipng -o6 --strip all --zopfli` 2019-06-11 16:40:50 +02:00
wool_normal.png.import Port 3D kinematic char and materials tester to Godot 3.1 2019-03-07 23:36:30 +01:00