godot-demo-projects/gui/msdf_font/README.md

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# Multi-channel Signed Distance Field Font Demo
This is a demo of Multi-channel Signed Distance Field fonts in Godot.
The technique used allows the text to remain clear under arbitrary zooms and rotations.
The *multi-channel* part refers to the font texture being generated in a way that allows
for higher precision when rendering the font. This allows MSDF fonts to be more readable
at small font sizes compared to single-channel signed distance field fonts.
Language: This demo contains no code.
Renderer: Forward Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/521
## Screenshots
![Screenshot](screenshots/sdf.webp)