# Multi-channel Signed Distance Field Font Demo This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations. The *multi-channel* part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts. Language: This demo contains no code. Renderer: Forward Mobile Check out this demo on the asset library: https://godotengine.org/asset-library/asset/521 ## Screenshots ![Screenshot](screenshots/sdf.webp)