godot-demo-projects/gui/msdf_font
Hugo Locurcio 1d5184e235
Update most demos for Godot 4.0.beta10 (#782)
2023-01-05 16:50:17 +01:00
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screenshots
README.md
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montserrat_semibold.ttf
montserrat_semibold.ttf.import
montserrat_semibold_msdf.ttf
montserrat_semibold_msdf.ttf.import
project.godot
sdf_font_demo.gd
sdf_font_demo.tscn

README.md

Multi-channel Signed Distance Field Font Demo

This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations.

The multi-channel part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts.

Language: This demo contains no code.

Renderer: Forward Mobile

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/521

Screenshots

Screenshot