godot-demo-projects/2d/platformer/one_way_platform.tscn

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[gd_scene load_steps=3 format=1]
[ext_resource path="res://one_way_platform.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 100, 10 )
[node name="one_way_platform" type="StaticBody2D"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 1.46304, -13.1672 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 20.0
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
transform/pos = Vector2( 1.46304, -13.1672 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1