[gd_scene load_steps=3 format=1] [ext_resource path="res://one_way_platform.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 100, 10 ) [node name="one_way_platform" type="StaticBody2D"] input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 1.46304, -13.1672 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 one_way_collision/direction = Vector2( 0, 1 ) one_way_collision/max_depth = 20.0 constant_linear_velocity = Vector2( 0, 0 ) constant_angular_velocity = 0.0 friction = 1.0 bounce = 0.0 [node name="sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] transform/pos = Vector2( 1.46304, -13.1672 ) shape = SubResource( 1 ) trigger = false _update_shape_index = -1