godot-demo-projects/2d/physics_tests/tests/dynamic_box.tscn

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[gd_scene load_steps=2 format=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 20, 20 )
[node name="StackBox" type="RigidBody2D"]
position = Vector2( -180, -20 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )