ef265cca0a
Fix custom collision shape drawing in physics tests: CollisionShape debug draw has changed in 3.3 and now requires a body to be rendered, so the trick to display custom physics shapes in the physics tests had to be updated. Cylinder support: Now cylinders are supported in Godot Physics, so the exception to avoid spamming errors when cylinders are used can be removed. Rigid body picking: Added mouse-picking to Test Shapes in both 2D and 3D. |
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functional | ||
performance | ||
dynamic_box.tscn | ||
static_scene.tscn | ||
static_scene_flat.tscn | ||
test_options.tscn |