godot-demo-projects/2d/physics_tests/tests
PouleyKetchoupp ef265cca0a Physics Tests 3.3 update
Fix custom collision shape drawing in physics tests:
CollisionShape debug draw has changed in 3.3 and now requires a body
to be rendered, so the trick to display custom physics shapes in the
physics tests had to be updated.

Cylinder support:
Now cylinders are supported in Godot Physics, so the exception to avoid
spamming errors when cylinders are used can be removed.

Rigid body picking:
Added mouse-picking to Test Shapes in both 2D and 3D.
2021-04-21 16:50:33 -07:00
..
functional Physics Tests 3.3 update 2021-04-21 16:50:33 -07:00
performance Updated 2d/3d physics contact performance tests 2021-04-14 08:19:10 -07:00
dynamic_box.tscn
static_scene.tscn
static_scene_flat.tscn Add physics tests for 2D character controller 2021-01-22 17:24:28 -07:00
test_options.tscn Support for pause in 2D/3D physics tests 2021-01-06 21:25:34 -07:00