ef265cca0a
Fix custom collision shape drawing in physics tests: CollisionShape debug draw has changed in 3.3 and now requires a body to be rendered, so the trick to display custom physics shapes in the physics tests had to be updated. Cylinder support: Now cylinders are supported in Godot Physics, so the exception to avoid spamming errors when cylinders are used can be removed. Rigid body picking: Added mouse-picking to Test Shapes in both 2D and 3D. |
||
---|---|---|
.. | ||
assets | ||
screenshots | ||
tests | ||
utils | ||
README.md | ||
icon.png | ||
icon.png.import | ||
main.tscn | ||
project.godot | ||
test.gd | ||
tests.gd | ||
tests_menu.gd |
README.md
2D Physics Tests
This demo contains a series of tests for the 2D physics engine.
They can be used for different purpose:
- Functional tests to check for regressions and behavior of the 2D physics engine
- Performance tests to evaluate performance of the 2D physics engine
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/888