godot-demo-projects/2d/physics_tests
PouleyKetchoupp ef265cca0a Physics Tests 3.3 update
Fix custom collision shape drawing in physics tests:
CollisionShape debug draw has changed in 3.3 and now requires a body
to be rendered, so the trick to display custom physics shapes in the
physics tests had to be updated.

Cylinder support:
Now cylinders are supported in Godot Physics, so the exception to avoid
spamming errors when cylinders are used can be removed.

Rigid body picking:
Added mouse-picking to Test Shapes in both 2D and 3D.
2021-04-21 16:50:33 -07:00
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assets
screenshots
tests Physics Tests 3.3 update 2021-04-21 16:50:33 -07:00
utils Updated 2d/3d physics contact performance tests 2021-04-14 08:19:10 -07:00
README.md Update README for the new 3.2 branch 2021-04-14 13:46:19 -04:00
icon.png
icon.png.import
main.tscn Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
project.godot Use ETC instead of ETC2 for all GLES2 demos 2021-03-29 18:30:14 -04:00
test.gd Updated 2d/3d physics contact performance tests 2021-04-14 08:19:10 -07:00
tests.gd
tests_menu.gd

README.md

2D Physics Tests

This demo contains a series of tests for the 2D physics engine.

They can be used for different purpose:

  • Functional tests to check for regressions and behavior of the 2D physics engine
  • Performance tests to evaluate performance of the 2D physics engine

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/888

Screenshots

Screenshot