Commit Graph

16 Commits

Author SHA1 Message Date
a08917370c Cleanups to the api, also props will now get added to VoxelmanLibrary. 2020-02-16 02:50:35 +01:00
09372b1469 Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
e5f5d205f8 Clang format everything. 2020-01-09 04:28:08 +01:00
58e38c07bd Now this module can be compiled without voxelman. Will detect if present automatically. (see the SCub file) Also added guards for ESS, but compiling without ESS was not tested. 2019-12-19 18:49:32 +01:00
42b7cecec6 Brought back the changes from the voxelman Repository. 2019-11-16 23:43:46 +01:00
128f40a6f6 Renamed PropData to WorldGeneratorPropData. 2019-11-07 19:47:59 +01:00
72fdb52731 Update for Voxelman's changes. 2019-11-06 03:38:02 +01:00
2956e67f60 Added level ranges. 2019-11-01 15:42:03 +01:00
c110bea4c5 Added a spawn_mobs bool To the genetarion methods, also work on bindings. 2019-10-31 01:50:26 +01:00
a1aa09ab6d More work on the bindings. 2019-10-18 10:45:02 +02:00
2abdb972e0 More work on the bindings. 2019-10-18 09:43:45 +02:00
fc7e054559 -Added environment to everything.
-Destructors will now clean up vectors.
-Fixed a few inheritances.
2019-10-08 00:18:51 +02:00
c702f039c9 Improved the bindings and the design a bit. 2019-10-05 19:53:52 +02:00
e60f95da9a Added in the bindings, and variables that I planned. 2019-09-24 15:08:43 +02:00
16ae08568a Simple skeleton bingings. 2019-09-24 02:42:42 +02:00
2b71488e6f Rough class structure. 2019-09-22 22:12:20 +02:00