world_generator/main/dungeon_room.cpp

59 lines
1.9 KiB
C++

#include "dungeon_room.h"
Ref<PropData> DungeonRoom::get_prop_data(const int index) const {
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<PropData>());
return _prop_datas.get(index);
}
void DungeonRoom::set_prop_data(const int index, const Ref<PropData> prop_data) {
ERR_FAIL_INDEX(index, _prop_datas.size());
_prop_datas.set(index, prop_data);
}
void DungeonRoom::add_prop_data(const Ref<PropData> prop_data) {
_prop_datas.push_back(prop_data);
}
void DungeonRoom::remove_prop_data(const int index) {
ERR_FAIL_INDEX(index, _prop_datas.size());
_prop_datas.remove(index);
}
int DungeonRoom::get_prop_data_count() const {
return _prop_datas.size();
}
void DungeonRoom::generate_chunk(Ref<VoxelChunk> chunk) {
if (has_method("_generate_chunk")) {
call("_generate_chunk", chunk);
}
}
void DungeonRoom::generate_room(Ref<VoxelStructure> structure) {
if (has_method("_generate_room")) {
call("_generate_room", structure);
}
}
DungeonRoom::DungeonRoom() {
}
DungeonRoom::~DungeonRoom() {
}
void DungeonRoom::_bind_methods() {
BIND_VMETHOD(MethodInfo("_generate_room", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &DungeonRoom::generate_chunk);
ClassDB::bind_method(D_METHOD("generate_room", "structure"), &DungeonRoom::generate_room);
ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &DungeonRoom::get_prop_data);
ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &DungeonRoom::set_prop_data);
ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &DungeonRoom::add_prop_data);
ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &DungeonRoom::remove_prop_data);
ClassDB::bind_method(D_METHOD("get_prop_data_count"), &DungeonRoom::get_prop_data_count);
}