Commit Graph

18 Commits

Author SHA1 Message Date
09372b1469 Updated the license for 2020, and added it to the top of the cpp files (Except the files in the ququed folder, as most of it will be deleted). 2020-01-31 19:57:03 +01:00
e5f5d205f8 Clang format everything. 2020-01-09 04:28:08 +01:00
58e38c07bd Now this module can be compiled without voxelman. Will detect if present automatically. (see the SCub file) Also added guards for ESS, but compiling without ESS was not tested. 2019-12-19 18:49:32 +01:00
42b7cecec6 Brought back the changes from the voxelman Repository. 2019-11-16 23:43:46 +01:00
72fdb52731 Update for Voxelman's changes. 2019-11-06 03:38:02 +01:00
2956e67f60 Added level ranges. 2019-11-01 15:42:03 +01:00
c110bea4c5 Added a spawn_mobs bool To the genetarion methods, also work on bindings. 2019-10-31 01:50:26 +01:00
a1aa09ab6d More work on the bindings. 2019-10-18 10:45:02 +02:00
b176ecc7bf More work on the bindings. 2019-10-18 10:22:11 +02:00
2abdb972e0 More work on the bindings. 2019-10-18 09:43:45 +02:00
a6b538f0d0 Added DungeonCorridor. 2019-10-18 09:18:23 +02:00
a0fc4dfef2 Work on the bindings. 2019-10-18 09:00:01 +02:00
e199300fff Added map generation virtual methods. 2019-10-14 21:50:35 +02:00
fc7e054559 -Added environment to everything.
-Destructors will now clean up vectors.
-Fixed a few inheritances.
2019-10-08 00:18:51 +02:00
c702f039c9 Improved the bindings and the design a bit. 2019-10-05 19:53:52 +02:00
e60f95da9a Added in the bindings, and variables that I planned. 2019-09-24 15:08:43 +02:00
16ae08568a Simple skeleton bingings. 2019-09-24 02:42:42 +02:00
2b71488e6f Rough class structure. 2019-09-22 22:12:20 +02:00