mirror of
https://github.com/Relintai/world_generator.git
synced 2024-11-14 10:17:19 +01:00
71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
#include "dungeon.h"
|
|
|
|
Ref<EnvironmentData> Dungeon::get_environment() {
|
|
return _environment;
|
|
}
|
|
void Dungeon::set_environment(Ref<EnvironmentData> value) {
|
|
_environment = value;
|
|
}
|
|
|
|
Ref<DungeonRoom> Dungeon::get_dungeon_room(const int index) const {
|
|
ERR_FAIL_INDEX_V(index, _dungeon_rooms.size(), Ref<DungeonRoom>());
|
|
|
|
return _dungeon_rooms.get(index);
|
|
}
|
|
void Dungeon::set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room) {
|
|
ERR_FAIL_INDEX(index, _dungeon_rooms.size());
|
|
|
|
_dungeon_rooms.set(index, dungeon_room);
|
|
}
|
|
void Dungeon::add_dungeon_room(const Ref<DungeonRoom> dungeon_room) {
|
|
_dungeon_rooms.push_back(dungeon_room);
|
|
}
|
|
void Dungeon::remove_dungeon_room(const int index) {
|
|
ERR_FAIL_INDEX(index, _dungeon_rooms.size());
|
|
|
|
_dungeon_rooms.remove(index);
|
|
}
|
|
|
|
int Dungeon::get_dungeon_room_count() const {
|
|
return _dungeon_rooms.size();
|
|
}
|
|
|
|
void Dungeon::generate_chunk(Ref<VoxelChunk> chunk) {
|
|
if (has_method("_generate_chunk")) {
|
|
call("_generate_chunk", chunk);
|
|
}
|
|
}
|
|
|
|
void Dungeon::generate_structure(Ref<VoxelStructure> structure) {
|
|
if (has_method("_generate_structure")) {
|
|
call("_generate_structure", structure);
|
|
}
|
|
}
|
|
|
|
Dungeon::Dungeon() {
|
|
|
|
}
|
|
Dungeon::~Dungeon() {
|
|
_environment.unref();
|
|
_dungeon_rooms.clear();
|
|
}
|
|
|
|
void Dungeon::_bind_methods() {
|
|
BIND_VMETHOD(MethodInfo("_generate_structure", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure")));
|
|
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
|
|
|
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Dungeon::generate_chunk);
|
|
ClassDB::bind_method(D_METHOD("generate_structure", "structure"), &Dungeon::generate_structure);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_environment"), &Dungeon::get_environment);
|
|
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Dungeon::set_environment);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_dungeon_room", "index"), &Dungeon::get_dungeon_room);
|
|
ClassDB::bind_method(D_METHOD("set_dungeon_room", "index", "data"), &Dungeon::set_dungeon_room);
|
|
ClassDB::bind_method(D_METHOD("add_dungeon_room", "dungeon_room"), &Dungeon::add_dungeon_room);
|
|
ClassDB::bind_method(D_METHOD("remove_dungeon_room", "index"), &Dungeon::remove_dungeon_room);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_dungeon_room_count"), &Dungeon::get_dungeon_room_count);
|
|
}
|